git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1235 c06c8d41-db1a-0410-9941-cceddc491573
5CBQGKSFXYQ6SKY3YK7B7GZMHXOOVQS37EGQ3EFPWKBOY73P47GAC Missing/wrong information or comments denoted by '>>':* Find author names for Axcrawl and Tile Crawl* Unarmed combat will necessarily stay fuzzy for a while* Ranged combat likewise, but _needs_ text..............................................................................
Some items can be stickycursed, in which case they weld themselvesto your body when you use them. Such items usually carry some kindof disadvantage: a weapon or armour may be damaged or negativelyenchanted, while rings can have all manner of unpleasant effectson you. If you are lucky, you might find magic which can rid youof cursedness for welded items.
Some items can be sticky-cursed, in which case they weld themselves toyour body when you use them. Such items usually carry some kind ofdisadvantage: a weapon or armour may be damaged or negativelyenchanted, while rings can have all manner of unpleasant effects onyou. If you are lucky, you might find magic which can rid you ofcursedness for welded items.
characteristic, like a label or a colour, which will let you tellthem apart on the basis of their function. However, these characteristicschange between each game, so while in one game every potion ofhealing may be yellow, in another game they might all be purple andbubbly. Once you have discovered the function of such an item, youwill remember it for the rest of the current game. You can accessyour item discoveries with the '\' key.
characteristic, like a label or a colour, which will let you tell themapart on the basis of their function. However, these characteristicschange between each game, so while in one game every potion of healingmay be yellow, in another game they might all be purple and bubbly.Once you have discovered the function of such an item, you willremember it for the rest of the current game. You can access your itemdiscoveries with the '\' key.
If you want to discuss Crawl, it's best to stick to the long-standing newsgrouprec.games.roguelike.misc.Flag queries with -crawl- as other games are discussed there, as well. Alltopics related to this game usually meet a warm response there, including talesof victories (going under 'YAVP', i.e. 'Yet Another Victory Post'), especiallyfirst victories (YAFVP) as well as sad stories of deceased characters (being'YAAD' or 'YASD', i.e. 'Yet Another Annoying/Stupid Death').Some players, especially those on crawl.akrasiac.org, also frequent ##crawlon IRC's freenode network.
If you'd like to discuss Crawl, the Usenet newsgrouprec.games.roguelike.misc is a good place to do so. Flag queries with-crawl- as other games are also discussed there. All topics related tothis game usually meet a warm response there, including tales ofvictories (going under 'YAVP', i.e. 'Yet Another Victory Post'),especially first victories (YAFVP) as well as sad stories of deceasedcharacters (being 'YAAD' or 'YASD', i.e. 'Yet Another Annoying/StupidDeath'). Some players, especially those on crawl.akrasiac.org, alsofrequent ##crawl on IRC's freenode network.
The Stone Soup branch of Dungeon Crawl has its own homepage located athttp://crawl-ref.sourceforge.netUse this page for direct links to downloads of the most recent version. You canalso submit bug reports and feature requests there. Be sure to make sure thatyour bug/feature isn't already in the list. For more complicated requests, itmight be a good idea to discuss them in the newsgroup first.
Stone Soup's homepage is athttp://crawl-ref.sourceforge.netUse this page for direct links to downloads of the most recentversion. You can also submit bug reports and feature requests there.Be sure to make sure that your bug/feature isn't already in the list.For more complicated requests, it might be a good idea to discuss themin the newsgroup first.
The history of Crawl is somewhat twisted, as is the case with manyopen-source projects of this size. It started in 1995, when Australianbased Linley Henzell decided to create a game that takes its cuefrom Angband and Nethack but avoids several things annoying him inboth these games. Progress was made rapidly, and Linley producedCrawl versions up to 3.30 in March 1999. During this time all ofthe basic design principles discussed in the next section werealready established. Further work was then carried out by a groupof developers who released 3.40 in February 2000. Of them, BrentRoss emerged as the single maintainer, producing versions until4.0.0.beta26 in 2002. After a long period of silent work, he wenta great step by releasing 4.1.2alpha in August 2005. This versionis generally considered unplayable due to severe balancing issues.It is likewise accepted, however, that 4.1.2 contained many valuableideas for future progress. In the meantime, several patchers appeared,improving Crawl's interface tremendously. Several of them formed anew devteam; after figuring out that rebalancing 4.1.2 threatenedto become an impossible task, they created a new branch. This wascoined Stone Soup for some reason, and is the game this manualdescribes.It should be mentioned that there have been other Crawl variantsover the years, among them Ax-Crawl by... and Tile Crawl by....
The history of Crawl is somewhat convoluted: Crawl was created in 1995by Linley Henzell. Linley based Crawl loosely on Angband and Nethack,but avoided several annoying aspects of these games, and added a lotof original ideas of his own. Crawl was a hit, and Linley producedCrawl versions up to 3.30 in March 1999. Further work was then carriedout by a group of developers who released 3.40 in February 2000. Ofthem, Brent Ross emerged as the single maintainer, producing versionsuntil 4.0 beta 26 in 2002. After a long period of silent work, he wenta great step by releasing 4.1.2 alpha in August 2005. This alphacontained a lot of good ideas, but was nearly unplayable due tobalance issues. In the meantime, several patchers appeared, improvingCrawl's interface tremendously. Several of them formed a new devteam;reasoning that rebalancing 4.1.2 was a very difficult task, theydecided to fork Crawl 4.0 beta 26 and selectively include good ideasfrom 4.1.2 and other sources. This fork is Stone Soup, and is the gamethis manual describes. Stone Soup's release versions were restarted at0.1 to avoid confusion with the existing plethora of Crawl versions.
>> Find names and dates (I think it shows generosity if we allude to the other>> branches. We are creating the Right Crawl, of course :)>> Mention the current TileCrawl adaption of Stone Soup.>> [r] Is there any reason not to explain the name "Stone Soup?"
It should be mentioned that there have been other Crawl variants overthe years, among them Ax-Crawl, Tile Crawl, and Dungeon CrawlAlternative.
% Show resistances and general characteroverview, including health, experience,gear, status, mutations, abilities (thelatter three more terse than with thecommand @, A, a). This is a highly condensedconglomeration of the commands [, (, ", C,^, @, A, a, usually fitting on one screen.
% Show resistances and general character overview,including health, experience, gear, status,mutations, abilities (the latter three more tersethan with the command @, A, a). This is a highlycondensed conglomeration of the commands [, (, ",C, ^, @, A, a, usually fitting on one screen.