git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3961 c06c8d41-db1a-0410-9941-cceddc491573
5Q36ZEQOSXSEWDWYFPS4XHS4THVGGK3JYW4AI3XAYJIYO23CCEWAC // Management for enchantments... problems with this are the oddities// (monster dying from poison several thousands of turns later), and// game balance.
// Management for enchantments... problems with this are the oddities// (monster dying from poison several thousands of turns later), and// game balance.
// Consider: Poison/Sticky Flame a monster at range and leave, monster// dies but can't leave level to get to player (implied game balance of// the delayed damage is that the monster could be a danger before// it dies). This could be fixed by keeping some monsters active
// Consider: Poison/Sticky Flame a monster at range and leave, monster// dies but can't leave level to get to player (implied game balance of// the delayed damage is that the monster could be a danger before// it dies). This could be fixed by keeping some monsters active
// Compare this to the current abuse where the player gets// effectively extended duration of these effects (although only// the actual effects only occur on level, the player can leave// and heal up without having the effect disappear).
// Compare this to the current abuse where the player gets// effectively extended duration of these effects (although only// the actual effects only occur on level, the player can leave// and heal up without having the effect disappear).