Preserve the floor properties around the player when doing an Abyss

area_shift() so that blood-splatter won't seem to appear out of nowehre.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5616 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on June 8, 2008
65PB6QZNUDTUKE3I6YJAUXWHJRC3EKC4CPFHE2FRQDQIBN53DUPQC
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