git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3776 c06c8d41-db1a-0410-9941-cceddc491573
6INGHIA3J7XER4L7OZHGU4RR3QTRWISMXHD3AZQK6MQ3VDADBVAAC switch (random2(100))
// 5% chance: Turn a monster into a priestly monster, if possible.// This is currently only used for Beogh.if (god == GOD_BEOGH && one_chance_in(20) && promote_to_priest(mon))result = "priesthood";// 95% chance: full healing.else
// 5% chance: Turn a monster into a priestly monster, if// possible. This is currently only used for Beogh.case 0:case 1:case 2:case 3:case 4:if (god == GOD_BEOGH && promote_to_priest(mon)){result = "priesthood";break;}// Deliberate fall through.
bool healing = false;bool vigour = true;
vigour = true;}if (healing && vigour)result = "healing and extra vigour";else if (healing)result = "healing";elseresult = "extra vigour";break;}
if (healing && vigour)result = "healing and extra vigour";else if (healing)result = "healing";elseresult = "extra vigour";