uselessness if the player is silenced.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5270 c06c8d41-db1a-0410-9941-cceddc491573
74TUU6KL4CZSYZY2P5GKLOCOPAJL32YFMUYV7JCO2Z3OQGREH56QC temp_rand = random2(9);mprf("You hear %s.",(temp_rand == 0) ? "snatches of song" :(temp_rand == 1) ? "a voice call someone else's name" :(temp_rand == 2) ? "a very strange noise" :(temp_rand == 3) ? "roaring flame" :(temp_rand == 4) ? "a very strange noise indeed" :(temp_rand == 5) ? "the chiming of a distant gong" :(temp_rand == 6) ? "the bellowing of a yak" :(temp_rand == 7) ? "a crunching sound": "the tinkle of an enormous bell");
if (!silenced(you.x_pos, you.y_pos)){temp_rand = random2(9);mprf("You hear %s.",(temp_rand == 0) ? "snatches of song" :(temp_rand == 1) ? "a voice call someone else's name" :(temp_rand == 2) ? "a very strange noise" :(temp_rand == 3) ? "roaring flame" :(temp_rand == 4) ? "a very strange noise indeed" :(temp_rand == 5) ? "the chiming of a distant gong" :(temp_rand == 6) ? "the bellowing of a yak" :(temp_rand == 7) ? "a crunching sound": "the tinkle of an enormous bell");}