sanctuary, and allow hostile and neutral monsters to cast spells once outside of sanctuary as long as it won't harm anything inside of sanctuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6205 c06c8d41-db1a-0410-9941-cceddc491573
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if (_is_player_or_mon_sanct(monster))
spell_cast = SPELL_NO_SPELL;
else
{
spell_cast = (coinflip() ? hspell_pass[2]
: SPELL_NO_SPELL);
}
spell_cast = (coinflip() ? hspell_pass[2]
: SPELL_NO_SPELL);