a sanctuary check in mons_should_fire().
Force monster to stop fleeing before it zaps a wand at the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6178 c06c8d41-db1a-0410-9941-cceddc491573
7ZWRDDHUNLFWUBFH4322MCPLLHH7G4KVJW64NNUGJD7RPFEHFSWAC if (is_sanctuary(you.x_pos, you.y_pos)|| is_sanctuary(monster->x, monster->y)){break;}
if (is_sanctuary(you.x_pos, you.y_pos)|| is_sanctuary(monster->x, monster->y)){break;}
if (is_sanctuary(you.x_pos, you.y_pos)|| is_sanctuary(monster->x, monster->y)){break;}