water and lava instead of traps.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1843 c06c8d41-db1a-0410-9941-cceddc491573
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DH3YTI6VVI727SQXO4CXSDCSBG2UN3UAWLFULBGRLBVH22ACRXIAC
3KAINFIXO7WNWGUGZB43EUNFRS2ZPBLQZDTY456QACMRHYIJ7WDAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
if ( you.level_type == LEVEL_ABYSS ) { mpr("The power of the Abyss blocks your magic."); return; }
if ( you.level_type == LEVEL_ABYSS )
{
mpr("The power of the Abyss blocks your magic.");
return;
}
const int power_level = get_power_level(power, rarity);
place_specific_trap(rx, ry, TRAP_RANDOM);
if ( you.level_type == LEVEL_ABYSS ) grd[rx][ry] = coinflip() ? DNGN_DEEP_WATER : DNGN_LAVA; else place_specific_trap(rx, ry, TRAP_RANDOM);
grd[rx][ry] = coinflip() ? DNGN_DEEP_WATER : DNGN_LAVA;
else