Slightly changed how randart weapon/armour mimics work.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2730 c06c8d41-db1a-0410-9941-cceddc491573
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// Eventually, mimics could be redone to be more like Dancing wepaons...
// Eventually, mimics could be redone to be more like dancing weapons...
item.flags |= ISFLAG_RANDART;
make_item_randart(item); // Override special - this could cause a "bad" (no-properties) // randart, but we only need the name anyway. We have to // do this in order to get a consistent name for the mimic item.
make_item_randart(item);
// Override special - this could cause a "bad" (no-properties)
// randart, but we only need the name anyway. We have to
// do this in order to get a consistent name for the mimic item.
make_item_randart(item); // See comment above for randart weapon mimics.
// See comment above for randart weapon mimics.
CFWARN := -Wall -Wwrite-strings -Wshadow -pedantic
CFWARN := -Wall -Wwrite-strings -Wshadow -Wuninitialized -pedantic
CFOTHERS := -fsigned-char -D$(OS_TYPE) $(EXTRA_FLAGS) -DCLUA_BINDINGS
CFOTHERS := -O2 -fsigned-char -D$(OS_TYPE) $(EXTRA_FLAGS) -DCLUA_BINDINGS
ifneq ($(HURRY),y)CFWARN += -WuninitializedCFOTHERS += -O2endif
ifneq ($(HURRY),y)
CFWARN += -Wuninitialized
CFOTHERS += -O2
endif
mpr("You feel a malignant aura surround you.");