B2NFBLPXA3NL66TDFA4NGQNX4IWQU6RGMBZXZLHAM36DCEON7XXQC KYJUMXFM552JAGRHMFVMLFKZ2BZBISYQA3CGS2556J5DVUZXBJ6QC VY2RJLJQMUOVIJOYPTA7AEXPURIV3H6VF7O5QQ7LF44ZS36RTFYAC ZGUJWUFJ4NFFJ6PGXLFGQWCWBCZHPWGWI44NJHJEVPRG5L36PADQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 2IPPYYFWEFI342OOKTTEKMLLBUFPERK7RNLBF2TWQF5D47M6PSTAC 4UXFU3FZOCBSLDQ4S7MJKAE2H7VUHCNRDQMIY6NJ3PHYXWNGISDQC UADYVV3UD5ERJTZZJGY4EUQ4NJ2JSBG7YYUJ75ZRBIXRQXQKOJPAC // FIXME: looks like the lack of a check on 'submerged' here is the// reason monsters can attack submerged monsters they happen to// walk into -cao
// FIXME: looks like the lack of a check on 'submerged' here// is the reason monsters can attack submerged monsters they// happen to walk into. -cao
// We don't want to hit a monster in a wall square twice.// Also stop single target beams from affecting a monster if they already
// We don't want to hit a monster in a wall square twice. Also,// stop single target beams from affecting a monster if they already