disable elven bolts and dwarven arrows (so that e.g. dwarven transmuters don't start with the latter).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2944 c06c8d41-db1a-0410-9941-cceddc491573
B5TFKLGGDYXUG26E2J3DVR4RD2XHPV5CNDDKFAIZ3YBNAWO7V6QQC return;
case OBJ_WEAPONS:if (weapon_skill(item) == SK_MACES_FLAILS)return;break;case OBJ_ARMOUR:if (item.sub_type == ARM_SPLINT_MAIL|| item.sub_type == ARM_BANDED_MAIL|| item.sub_type == ARM_PLATE_MAIL){return;}break;case OBJ_MISSILES:if (item.sub_type == MI_BOLT)return;break;default:break;
return;
case OBJ_WEAPONS:if (weapon_skill(item) == SK_POLEARMS)return;break;case OBJ_ARMOUR:if (item.sub_type == ARM_ROBE|| item.sub_type == ARM_LEATHER_ARMOUR|| item.sub_type == ARM_STUDDED_LEATHER_ARMOUR){return;}break;case OBJ_MISSILES:if (item.sub_type == MI_ARROW)return;break;default:break;