disable elven bolts and dwarven arrows (so that e.g. dwarven transmuters don't start with the latter).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2944 c06c8d41-db1a-0410-9941-cceddc491573
B5TFKLGGDYXUG26E2J3DVR4RD2XHPV5CNDDKFAIZ3YBNAWO7V6QQC
return;
case OBJ_WEAPONS:
if (weapon_skill(item) == SK_MACES_FLAILS)
return;
break;
case OBJ_ARMOUR:
if (item.sub_type == ARM_SPLINT_MAIL
|| item.sub_type == ARM_BANDED_MAIL
|| item.sub_type == ARM_PLATE_MAIL)
{
return;
}
break;
case OBJ_MISSILES:
if (item.sub_type == MI_BOLT)
return;
break;
default:
break;
return;
case OBJ_WEAPONS:
if (weapon_skill(item) == SK_POLEARMS)
return;
break;
case OBJ_ARMOUR:
if (item.sub_type == ARM_ROBE
|| item.sub_type == ARM_LEATHER_ARMOUR
|| item.sub_type == ARM_STUDDED_LEATHER_ARMOUR)
{
return;
}
break;
case OBJ_MISSILES:
if (item.sub_type == MI_ARROW)
return;
break;
default:
break;