enter a labyrinth. Switch the order of travel exclusion radii: first LOS_RADIUS, then 1, then 0.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7595 c06c8d41-db1a-0410-9941-cceddc491573
BSIG3VLGTR2XVKBNM3QGJA4WNRXCCAR5MJ7XB47SDHQCCVIAAVJAC SIDH2P7NBIG5KEOE27XHD3ZT2NQ2OJZFN6VZXWNWYFFY5YVXSSVQC KCEQH65NZXFROENETT7U3XWM3VGONENEORO5G32SNEGR22D3FWJAC TAHSTXR7ROOMDFUSBUU4ZAIEWQLAS5CIRCTARLD4Q2BGNLSL7E5QC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC GWGKGHFGBLVPDSSDWYFORHZHMWOR3SFC5PJNF732V7FEKWWJKPOAC M27JU3PI7UXV4S4LTHOCGVASHX2RBXL5ZU4MLFWCQCSMGQC53IAAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC O6SX3NYKNE2YSFLFOXGJQGL7SMVDFQYDQG6OR6MUEPVQKBRI45XQC if (grd(you.pos()) == DNGN_ENTER_LABYRINTH&& player_mutation_level(MUT_TELEPORT)){mpr("Within the labyrinth you'll only be able to teleport away from ""the exit!");if (!yesno("Continue anyway?", false, 'N', true, false)){canned_msg(MSG_OK);interrupt_activity( AI_FORCE_INTERRUPT );return (false);}return (true);}