desert you, as opposed to just the ones around you.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3227 c06c8d41-db1a-0410-9941-cceddc491573
BWHU47MJ7KAVKMKMRBVYLOHUCASSNVCGPC3SPMNBAC7DLI6XX2YQC KNY4AMMB6GVRAOV57TS7Z34VJMTQFTW7VTB25IVXJ2V72WQ6YWOAC 6PAG7GHXHIYXJPPTEK4KZQZT4CL2SJDAGTVIUDB4KK66PVSTWUMAC 5PNVRKZFGGUKPYADIXIJSBTBGX26NDGSNGYS6WGSBP3JGT5NCCKAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SS6MUIJYTGIVBYU356Z563QJWLJ47QNHSJWS7GJTS7EATZH2ESJQC SWOYPTHJAWFEDBMB3ROT33VQZIXGZD5UOXEV456DDUENW2HGA66QC GUXTGUEMZYBRGV5QUAQSJHG3AOIQDWWCDIMOX4LASFJAZVGL2WQAC CQ24AVAI6SW3AHTIDMLPSTRRBEU6FHRF5I5FD6G5QIYE6PO4BQMQC RCLZVH5IZLUUJU3XDIW4GUDJ5G73DOI3EEMRKNMCNPSSEDBU5YFAC 4HATGRJJE7Q6LXHJ3ZGYTNBLG542KAUEK6ERKARIYRKRWY6VTDKQC Y3TBP4UVQ6GM53J64HGTLPC3WKN3EAJEW2L7XBRBUHYAP6POBQUAC XMX2Y7QSEXGV2SPDOFDNM2BQJH3S3WTMYLJYUREYV72NWTURHMSQC V4DWL5WBO2JCODVS5QQNWXDH4DAYZN3D5V3UDCHM2KKOMADOTEDQC WTUFDJICW653ERO6FH63XYGOZQRVY3DVLPIPFN4BMA4NJH5UD3LAC int ystart = you.y_pos - 9, xstart = you.x_pos - 9;int yend = you.y_pos + 9, xend = you.x_pos + 9;if ( xstart < 0 ) xstart = 0;if ( ystart < 0 ) ystart = 0;if ( xend >= GXM ) xend = GXM;if ( ystart >= GYM ) yend = GYM;
for ( int i = 0; i < MAX_MONSTERS; ++i ){monsters *monster = &menv[i];if (monster->type != -1&& mons_species(monster->type) == MONS_ORC&& monster->attitude == ATT_FRIENDLY&& (monster->flags & MF_CONVERT_ATTEMPT)){#ifdef DEBUG_DIAGNOSTICSmprf(MSGCH_DIAGNOSTICS, "Abandoning: %s on level %d, branch %d",monster->name(DESC_PLAIN).c_str(),static_cast<int>(you.your_level),static_cast<int>(you.where_are_you));#endifmonster->attitude = ATT_HOSTILE;monster->behaviour = BEH_HOSTILE;// for now CREATED_FRIENDLY stays}}}
for ( int x = xstart; x < xend; ++x )
int ystart = you.y_pos - 9, xstart = you.x_pos - 9;int yend = you.y_pos + 9, xend = you.x_pos + 9;if ( xstart < 0 ) xstart = 0;if ( ystart < 0 ) ystart = 0;if ( xend >= GXM ) xend = GXM;if ( ystart >= GYM ) yend = GYM;// monster checkfor ( int y = ystart; y < yend; ++y )
num_followers++;if (mons_player_visible(monster)&& !mons_is_confused(monster)&& !mons_is_paralysed(monster))
monsters *monster = &menv[targ_monst];if (mons_species(monster->type) == MONS_ORC&& monster->attitude == ATT_FRIENDLY&& (monster->flags & MF_CONVERT_ATTEMPT))
// during penance followers get a saving throwif (you.religion == GOD_BEOGH &&random2((you.piety-you.penance[GOD_BEOGH])/18) +random2(you.skills[SK_INVOCATIONS]-6)> random2(hd) + hd + random2(5))
if (mons_player_visible(monster)&& !mons_is_confused(monster)&& !mons_is_paralysed(monster)&& !mons_is_caught(monster))
continue;}
const int hd = monster->hit_dice;// during penance followers get a saving throwif (random2((you.piety-you.penance[GOD_BEOGH])/18) +random2(you.skills[SK_INVOCATIONS]-6)> random2(hd) + hd + random2(5)){continue;}monster->attitude = ATT_HOSTILE;monster->behaviour = BEH_HOSTILE;// for now CREATED_FRIENDLY stays