red, respectively, for orcs, orc warriors, and Urug. I don't play ASCII, so this is solely based on player complaints. (But I figure yellow works as a "lighter" version of orange = light red, possibly better than the standard pair brown/yellow.) Also, add gila monsters to the new colour scheme: they're always magenta now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4989 c06c8d41-db1a-0410-9941-cceddc491573
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# consistent groups (e.g. group jackals with hounds,
# move slugs into a group of their own) and to follow
# a more consistent colour scheme where similar
# monster would have similar colours (e.g. orc priest
# and elf priest are both coloured green now) and the
# higher level (and thus more dangerous) version of
# an early monster would get the brighter colour.
# As an example of the latter, the orc sorceror has
# been recoloured to light magenta because the orc
# wizard (the easier orc mage version) glyph is
# coloured magenta. Also, the colours of some pairings
# including small snake/snake and yaktaur/yaktaur
# have been switched, following the same rule.
# Another important point of the change was to avoid
# the use of dark grey, which can be unreadable on some
# systems, and use light grey, white, or blue or another
# consistent groups (e.g. group jackals with hounds, move
# slugs into a group of their own) and to follow a more
# consistent colour scheme where similar monsters would
# have similar colours (e.g. orc priest and elf priest
# are both coloured green now) and the higher level (and
# thus more dangerous) version of an early monster would
# get the brighter colour.
# As an example of the latter, the orc sorceror has been
# recoloured to light magenta because the orc wizard (the
# easier orc mage version) glyph is coloured magenta.
# Also, the colours of some pairings including small
# snake/snake and yaktaur/yaktaur captain have been
# switched, following the same rule.
# Another important point of the change was to avoid the
# use of dark grey, which can be unreadable on some
# systems, and use light grey, white, or blue, or another
# We think that as a result of these changes monsters
# are coloured more consistently, and that their
# difficulty level should be easier to grasp for newbies.
# We think that as a result of these changes monsters are
# coloured more consistently, and that their difficulty
# level should be easier to grasp for newbies.
# hard on experienced players. Of course we hope that
# you will be able to adapt, but in case there are
# changes you really cannot accept, here are the options
# necessary to make the glyphs of all affected monsters
# show up as they did in version 0.3.4.
# hard on experienced players. Of course we hope that you
# will be able to adapt, but in case there are changes you
# really cannot accept, here are the options necessary to
# make the glyphs of all affected monsters show up as they
# did in version 0.3.4.