red, respectively, for orcs, orc warriors, and Urug. I don't play ASCII, so this is solely based on player complaints. (But I figure yellow works as a "lighter" version of orange = light red, possibly better than the standard pair brown/yellow.) Also, add gila monsters to the new colour scheme: they're always magenta now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4989 c06c8d41-db1a-0410-9941-cceddc491573
C7RRWT4OPLL3MLBTFYI2Z4PJX2DMS2QHKDLTLQBGR3LD6UCO6XEAC RQR4PTMGQLTRWLYRU3KXIIDGND7FBORESJWMWFVD3WYU5SISZXAAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 3WHI3KM43ZCN4ITJLFQQBQBC4OJPRS7QTBPIQ6QBCUVKRSK476SAC 4VK7VHWRVRO66BRSGTBPSYJGGXLRF6AG6G74UDTPHTPXR7ZRNINQC F6LX36GU6BWJFJLV2JNVM6PWTMQ35R33EOMQNGGQNQY67V2LJVIAC 5V47S4NNTHWTSAHV3YLO2VGH7JTUIYJ3GBPDN5ZM4UQALT2ZEXDQC XYBPIU6AQ77EID4VNOMI7KQZULZI4VBZHHIGBRYO7QRJVCODEKYAC 7YUGK5Q64KG5O7GJGTUBRRLHAHBCJ5YOE23YUPT6UBKUSB67CYAQC UFNXOEBCAUO3QMYOF6EXYILHZ44AXVMCOV76SFV3VV7DMVUPZWBAC ACDPN464TK2LKLHSDN3YVRHAPF7WLSLLU3UHIYEXKFDEZPEU3XSQC # consistent groups (e.g. group jackals with hounds,# move slugs into a group of their own) and to follow# a more consistent colour scheme where similar# monster would have similar colours (e.g. orc priest# and elf priest are both coloured green now) and the# higher level (and thus more dangerous) version of# an early monster would get the brighter colour.# As an example of the latter, the orc sorceror has# been recoloured to light magenta because the orc# wizard (the easier orc mage version) glyph is# coloured magenta. Also, the colours of some pairings# including small snake/snake and yaktaur/yaktaur# have been switched, following the same rule.# Another important point of the change was to avoid# the use of dark grey, which can be unreadable on some# systems, and use light grey, white, or blue or another
# consistent groups (e.g. group jackals with hounds, move# slugs into a group of their own) and to follow a more# consistent colour scheme where similar monsters would# have similar colours (e.g. orc priest and elf priest# are both coloured green now) and the higher level (and# thus more dangerous) version of an early monster would# get the brighter colour.# As an example of the latter, the orc sorceror has been# recoloured to light magenta because the orc wizard (the# easier orc mage version) glyph is coloured magenta.# Also, the colours of some pairings including small# snake/snake and yaktaur/yaktaur captain have been# switched, following the same rule.# Another important point of the change was to avoid the# use of dark grey, which can be unreadable on some# systems, and use light grey, white, or blue, or another
# We think that as a result of these changes monsters# are coloured more consistently, and that their# difficulty level should be easier to grasp for newbies.
# We think that as a result of these changes monsters are# coloured more consistently, and that their difficulty# level should be easier to grasp for newbies.
# hard on experienced players. Of course we hope that# you will be able to adapt, but in case there are# changes you really cannot accept, here are the options# necessary to make the glyphs of all affected monsters# show up as they did in version 0.3.4.
# hard on experienced players. Of course we hope that you# will be able to adapt, but in case there are changes you# really cannot accept, here are the options necessary to# make the glyphs of all affected monsters show up as they# did in version 0.3.4.