(Incidentally, if you walk into a mimic by accident, the stash won't go away until the next turn. Technically a bug, but a minor one.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9118 c06c8d41-db1a-0410-9941-cceddc491573
CAN3KDKD3DGCRPJDHYLEYBRM6PIJOTJXB2VQEWAQGUSQPSZUC47AC T2G747ISCIN7UU7WFM6TFHNS6ZG2NBZJC5FPKE4XGM2VI6IBVBXQC VY4CBINP5Z5JSJMIEJ2YYNRVAYN72SCUFZECYMLOZA5IDCABL4DQC IXWJ54CASZWYHSTDOU3TRQS2DSF4MKBRPO4VZYLE72JL5RD22O2AC KZMLJTPHO2VSNRKKZ252S7F25KWFIH2WT4JR6GLUJROADBU7WLYAC K2QJLVIOQESAO25YKU5TZCGWOGA6MX3ZFG7JJX73VQLZXGRGESGQC OONYLF4DAPLIYLBNNRW74IVT5BBTWI4XHQBXSNSPVRX3FTKJBTRAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC DGPZZUWTMWADFTFLZ37DHWXXDXMBZHROCFTYL472HI6ETGEK6CBAC 5BJPWUPLJFS34FUTFJVKA4A52YMIGV6EWDXLNSDCWBJWBGVSQFGQC UWMN4HLG6YA2YFQEVIVMDISD6APKEPIZXMMPMNUYCBQDSAUYSXPQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC QDWDUURSNLMT6AXNNJ3DEQCWAKCAIHV6MP5F7QGIBGXOG2BI2NPQC HIPFIMUOA7DFOFV3DQ55YZJVGNU2GNDYFUCB4MRPUR5DTYDO5YMAC 23I5KJ245D43B6QYWS4TDQYJO2W2PKTDCLFBWPVAFDWS6L7NMGKQC 25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC YMC3RKF4Z7DOHZNGG7INC343SXCTWOPK7ISD42I3WA3AZZNVBGIAC 3SQQ4MM6YO4I37CQ6GIBIX6BXAEVHNVNHPVMR3PPBBNO454D6XWQC B7WPMRRKAV6AOZXA6F3UAOFCFTAGJAWSPLACLRACVCPQVLXFJ6CQC 3ZG5KLXXSZA4K72X5IZ5GCXVQQGZRQE6MHGTR33R3PZ4RGAVQ5HQC ILOED4VB4I6VPAUTR75ZWX6MXDYXB5DO2EDK2UH67O3HNKWV23RQC LDBTCT5WIPLJPZWXS2RUQ26QKISCUUTLO77M464WOE6VSYSNPKYAC 547JREUJXTZNYVGHNNAET5F5O5JYYGNTDQB6ABZNT7YX5EY64OHAC 77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC ZVG6W2UMHJ3GHLF4ZVCUHZOOEUNJMWPURVBN2OQXKVTXYC4Z2LPQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC 2G7MZ653N3JUHJ4DA5Q7VRO3S5T27DLPKDCJEKB6DGYSTXULUVWAC UEZHRKVE25KVD6RRO7IFTTDSPKPM74LSC5I7J6O7ASSKDBQZXEGAC if (player_monster_visible(monster)&& (!mons_is_mimic(monster->type)|| mons_is_known_mimic(monster)))
if (mons_is_unknown_mimic(monster)){// For unknown mimics, don't mark as seen,// but do mark it as in view for later messaging.// FIXME: is this correct?monster->flags |= MF_WAS_IN_VIEW;}else if (player_monster_visible(monster))
}static bool _grid_has_mimic_item(const coord_def& pos){const monsters *mon = monster_at(pos);return (mon && mons_is_unknown_mimic(mon));}static bool _grid_has_perceived_item(const coord_def& pos){return (igrd(pos) != NON_ITEM || _grid_has_mimic_item(pos));}static bool _grid_has_perceived_multiple_items(const coord_def& pos){int count = 0;if (_grid_has_mimic_item(pos))++count;for (stack_iterator si(pos); si && count < 2; ++si)++count;return (count > 1);
while (objl != NON_ITEM){if (!is_filtered(mitm[objl]))add_item(mitm[objl]);objl = mitm[objl].link;}
for (stack_iterator si(p); si; ++si)if (!is_filtered(*si))add_item(*si);
return const_cast<Stash *>(const_cast<const LevelStashes *>(this)->find_stash(x, y) );
if (x == -1 || y == -1){x = you.pos().x;y = you.pos().y;}const int abspos = (GXM * y) + x;stashes_t::iterator st = m_stashes.find(abspos);return (st == m_stashes.end()? NULL : &st->second);