the DB, right?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1358 c06c8d41-db1a-0410-9941-cceddc491573
CRX4RG35C3DH57NIXCW4CG4X7SBMSX7TAJR2BAFQ4LQKCLYUNANQC J6QMBZJOAWTIERCY5VXKYYXMR5HDSJS7K564X6LEMQMEELARN55AC CIPVRZGLOZHCERK6YPOBV3P2E4IAB4H6D5EHLRQE2O5E4P4VCBUAC NLSZ4SHFD6LN6AWB3HLLKQTCKQW55ZHEW3YM7XRAVAKIPD3C3Q3AC TJRYL3NXPW5IUGEV3YOC7JYWEXCZDBFPLT4AUG4P227WVKVB72ZAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC VD4KDTGHVKCN35AWREYB4TEOUMCTW7SAUPAMTMF5ABC7VBHVKP4AC LW4N5EHKL776DURXZMAM6JEW3JPWWX5BSNP7TCZHTLCDOQTTGFCAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC 7AMQN7MITMXBNVDAK5VOXTQ4TZIAOD6ZLOFJG7GQMBTY23Y2BKSAC ZCPJIAG7SEY2TUBAGOFWCEJYXSBT36CZU5VO7BWEGSLJ4K24B4TAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC KEYK3CH5J46U6TTOKTWRNMYTZXMQXFVEAZUC4ZQ4QCOSJHVIBDRQC #if (!DEBUG_DIAGNOSTICS)if (!player_monster_visible( &menv[mid] ))break;#endifdescribe_monsters(menv[mid].type, mid);
// Third priority: featuresdescribe_feature_wide(moves.tx, moves.ty);
static std::string get_feature_description_wide(int feat){switch ( feat ){case DNGN_ROCK_WALL:case DNGN_SECRET_DOOR: // to prevent detection with 'x'return "The typical dungeon barrier. Though it is impenetrable at ""first sight, there are several ways to get through ""or around it.";case DNGN_STONE_WALL:return "A harder obstacle than rock walls. Only the mightiest ""magic can shatter stone walls.";case DNGN_GREEN_CRYSTAL_WALL:return "For some reason, some dungeon walls, like this one, ""have been made of this polished crystal, imbued with arcane ""magics. They prevent its destruction, and make it reflect heat ""and cold.";case DNGN_METAL_WALL:return "An impenetrable barrier. As every dungeon electrician ""knows, it grounds all forms of electricity.";case DNGN_WAX_WALL:return "These walls are built by bees. Occasionally a dungeon ""architect will manipulate bees into building wax walls for ""esthetic reasons. (Theirs, not the bees'.) They are susceptible ""to heat and can easily melt.";case DNGN_SHALLOW_WATER:return "This waist-deep, misty water makes movement and combat ""cumbersome for landlubbers -- sometimes dangerous, but never ""directly fatal.";case DNGN_DEEP_WATER:if (you.species != SP_MERFOLK)return "This deep, misty water will drown any who set foot in it, ""unless they feel at home in water. Nothing in the dungeon ""-- not even you! -- is dumb enough to go there without ""thinking twice. Except when they're really confused...";elsereturn "This is the deep, misty water which you call home.";case DNGN_LAVA:return "Lava, like the smoke that billows from it, sure looks ""pretty from above! But walking on lava will burn everything ""but lava creatures to a crisp. If the lava creatures themselves ""haven't already done that job at range, that is.";case DNGN_SPARKLING_FOUNTAIN:return "'q'uaff to drink from this magic fountain. Expect magical ""effects, as long as it's still magic.";case DNGN_BLUE_FOUNTAIN:return "'q'uaff to drink from this fountain. But it's far more ""pretty than useful, unless you're trying to fetch the Orb ""without eating, I guess.";case DNGN_FLOOR:switch (random2(6)){default:case 0:case 1:case 2:return "A plain floor space, for walking on.";case 3:return "Just a floor. Walk on it. Fly over it. I don't care.";case 4:return "A plain floor space, for walking on. ""It could contain a nasty trap, but ""who would be paranoid enough to believe that?";case 5:return "A plain floor space, for walking on. ""Perhaps an invisible creature is lurking there, ""but then, the dungeon is no playground for the ""superstitious.";}case DNGN_OPEN_DOOR:return "A plain door. ""You can close it by standing next to it and pressing 'c'.";case DNGN_CLOSED_DOOR:return "A plain door. ""To open it, try simply walking into it, or press 'o'.";case DNGN_ENTER_SHOP:return "A shop! Here, of all places! Some souls question the ""wisdom of the dungeon's shopkeepers, who import wares to ""hawk among a populace nearly as penniless as it is merciless. ""But then, you're here and itching to spend, so... ""what's the problem?";default:return std::string();}}void describe_feature_wide(int x, int y){std::string desc = feature_description(x, y);desc += "$$";desc += get_feature_description_wide(grd[x][y]);