use special_damage_msg, as with draining.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8636 c06c8d41-db1a-0410-9941-cceddc491573
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// If quiet, don't clean up the monster in order to credit properly.hurt(agent, immediate, BEAM_MISSILE, !quiet);
void melee_attack::rot_defender(int amount, int immediate){if (defender->rot(attacker, amount, immediate, true)){if (defender->atype() == ACT_MONSTER && defender_visible){special_damage_message =make_stringf("%s %s!",def_name(DESC_CAP_THE).c_str(),amount > 0 ? "rots" : "looks less resilient");}}}