git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5653 c06c8d41-db1a-0410-9941-cceddc491573
DZD6YG52TXNI4CJ2FRGFULBH6G5MDLRVQV3X3V35AW533Z3TVBKAC OJKUO2UJ2O2MUITGVQNF3BQITGVYE3XK6QTG7XW6OYPJ4YFWCFQQC XMQ2SLCLZOJMBDJYLSQKQRJ3FGLMEEESBS4N3C2LD4Y4BFHRU4HQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC P2NAXH6LSMPHCUNEJ6GFCFDVFKHDYBURZE7GRJOEW7L54CCVO4MAC ZFC4PVI443VVPRI3FQK5ZIOKRLC776OEAZRPZUIYZNBUPKIKRLLQC SCXTTP2FDNB2A7F4XXGXSSOEKZQ7ODDGN5YBCTZXGZ22CLCEH3WQC DL4ZORRUZ3X4OCAGW5GVSIXLNK72KFHQOVA5QXU5QHT4YPRLFS2QC NFJKJYTT6CBLOKLGT6HIVIDEPWXMGXJV5AAL37SBZTG2HSFMJMKQC ARUYZ6FYS52BELXCRNAU3EREQHTFTIGZWHZPL4OLKQRL6MFNMCHAC MED2SJP7F7BIPCRUXOJRTELR3EOKRN5PFOO2LLMQOEIJLID3LTOAC L5J2VB34AN7QGOSP5SVJ5FTXDVYCY34VHN3M6VLRGPBMPUHBNZQQC M3CHZA76JC34OROJ2A3HD5KBAFYMU3D7HYZPXT6UOD5DUNIDWT7QC N3NXT75G2JYKVON7ZTE3TG34BBWITCL2HHVQ6H7QREYCDTVQFSGAC VIDWXDHI4PJJ7EMJIYWZBNFKGEJTJLFFZBY5ER4M2ZJXLVWMV4BQC mprf("A demon appears!%s",friendly ? "" :charmed ? " You don't feel so good about this...": " It doesn't look very happy.");
mprf("A demon appears!");if (!player_angers_monster(&menv[monster]) && !friendly){mpr(charmed ? "You don't feel so good about this...": "It doesn't look very happy.");}
return _summon_demon_class_wrapper(pow, god_gift, DEMON_GREATER,5, false, random2(pow) > 5);
return _summon_demon_wrapper(pow, god_gift, DEMON_GREATER,5, false, random2(pow) > 5);}// Makhleb or Kikubaaqudgha sends a demonic buddy (or enemy) for a// follower.bool summon_demon_type(monster_type mon, int pow, bool god_gift){return _summon_demon_wrapper(pow, god_gift, mon,std::min(2 + (random2(pow) / 4), 6),false, random2(pow) > 3);
bool cast_shadow_creatures(bool god_gift){bool success = false;if (create_monster(mgen_data(RANDOM_MONSTER, BEH_FRIENDLY, 2,you.pos(), you.pet_target,god_gift ? MG_GOD_GIFT : 0)) != -1){success = true;mpr("Wisps of shadow whirl around you...");
player_angers_monster(&menv[monster]);
int monster = create_monster(mgen_data(mon, beha, 0,coord_def(x, y), hitting,god_gift ? MG_GOD_GIFT : 0,zombie_type, number));
const int monster = create_monster(mgen_data(mon, beha, 0,coord_def(x, y), hitting,god_gift ? MG_GOD_GIFT : 0,zombie_type, number));
int monster = create_monster(mgen_data(mon, BEH_FRIENDLY, 0,you.pos(), you.pet_target,god_gift ? MG_GOD_GIFT : 0,MONS_PROGRAM_BUG, 0, colour));
const int monster = create_monster(mgen_data(mon, BEH_FRIENDLY, 0,you.pos(), you.pet_target,god_gift ? MG_GOD_GIFT : 0,MONS_PROGRAM_BUG, 0, colour));
mprf((mon == MONS_VERY_UGLY_THING) ? "A very ugly thing appears.%s": "An ugly thing appears.%s",friendly ? "" : " It doesn't look very happy.");
mpr((mon == MONS_VERY_UGLY_THING) ? "A very ugly thing appears.": "An ugly thing appears.");if (!friendly)mpr("It doesn't look very happy.");