Also, randart books created by acquirement (not gifts) have a chance to be named after the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8848 c06c8d41-db1a-0410-9941-cceddc491573
ED7MV353FW7C4KZWLXUOEULWZZWMRCJVWMLAFC5OLCKZNPDBLQAQC YDWBT7CZGY33CNDPF7S4LK7YULFMDUJAKIODKMGB2IYIWHF4SJWQC 3KBPG2GCDMENTQJY6UARZAWI57CKHP5JO24LRN243OP4WTUPFK4QC FWNNTOEERPUKXPE4OC52UABFZLKIU3O5GRNNLDK4QI4HR2IOU36QC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC QO5ZJWQ3JK3PEGBPTQSAYIPEJEHG2M2KTD74227G5VG7DVXUL3BQC CCRQESB4ADT4WA7FGLNZZXAJ6G5QMCTYCZIWORBN45P6ZPILC34AC SA3XGRMUEO3K6T4TJJWMWV2SG3JCEGLBM7SAN4IQ5A4VVMHFBCKQC QLIDDODO7Q7S2UTKVR2SMRMEAXHRPA5C7SU267EQGV6VJ7UXW5JQC CEZMQA2KOTLG7IO5QBVAM2OALIZJ45CFLNLCG3OQA6IX6URDCCYAC JVFPF4MBNVY2UEXPWJDKTWL6RY7WCXPB6GBOK3WPJOGM6CX3D7HQC 2I5XEYRJKLUS7MO42MCR6KT2URGFQ3YDKTNTIBNKVKLX5LMG6CEQC UC6V7JDZ6CKQNL5AARWFJ4ZPX4ZYCO5J3FW52I52I3PBJO6T6VEAC 2FHNLTLN3DVVD67N4QMAQ2LO7YY4GVZWXJAOIWGCCYYGIX7UHSVQC 2Q42G2D2XQ4VWKLCY3JPX5PP3OPTO6PFAE2IYIKLEXA35MD67BBQC // If the owner hasn't been set already use// a) the god's name for god gifts (only applies to Sif Muna and Xom),// b) a name depending on the spell disciplines, for pure books// c) a random name (all god gifts not named earlier)// d) an applicable god's name// ... else leave it unnamed (around 56% chance for non-god gifts)if (owner.empty()){const bool god_gift = (god != GOD_NO_GOD);if (god_gift && !one_chance_in(4))owner = god_name(god, false);else if (disc1 == disc2&& (god_gift && one_chance_in(3) || one_chance_in(5))){std::string lookup = spelltype_long_name(disc1);if (highest_level >= 6)owner = getRandNameString("high-level " + lookup + " owner");
std::string name;
if (owner.empty() || owner == "__NONE")owner = getRandNameString(lookup + " owner");if (owner == "__NONE")owner = "";}if (owner.empty()){if (god_gift || one_chance_in(5)) // Use a random name.owner = make_name(random_int(), false);else if (!god_gift && one_chance_in(8)){god = GOD_SIF_MUNA;switch (disc1){case SPTYP_NECROMANCY:if (disc1 == disc2 && !one_chance_in(6))god = GOD_KIKUBAAQUDGHA;break;case SPTYP_SUMMONING:case SPTYP_CONJURATION:if ((disc2 == SPTYP_SUMMONING || disc2 == SPTYP_CONJURATION)&& !one_chance_in(4)){god = GOD_VEHUMET;}break;default:break;}owner = god_name(god, false);}}}std::string name = "";
name = owner;else if (god_gift && !one_chance_in(4))name = god_name(god, false);else if (god_gift || one_chance_in(5)) // Occasionally, use a random name.name = make_name(random_int(), false);elsehas_owner = false;if (has_owner)
Enchantment ownerIlsuiwRupertNorris__NONE%%%%Summoning owner__NONE%%%%high-level Summoning ownerAsmodeusDispaterMnoleg@Summoning owner@%%%%Fire ownerAzraelMargery__NONE%%%%high-level Fire ownerAsmodeusCerebovw:20@Fire owner@%%%%Ice ownerw:5Ozocubu__NONE%%%%Transmutation ownerCigotuviRoxanne__NONE%%%%Necromancy ownerBorgnjorCigotuviBorisFrancisFrancesMurrayNergalle%%%%high-level Necromancy ownerEreshkigalGloorx Vloqw:40@Necromancy owner@%%%%Divination owner__NONE%%%%Translocation owner__NONE%%%%high-level Translocation ownerLom Lobon@Translocation owner@%%%%Poison ownerOlgrebAlistair__NONE%%%%high-level Poison ownerGloorx Vloq@Poison owner@%%%%Earth ownerLehudibLeeRoxanne__NONE%%%%high-level Earth ownerDispaterw:30@Earth owner@%%%%Air owner__NONE%%%%