git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7200 c06c8d41-db1a-0410-9941-cceddc491573
EHL7B5UIYYHSFX3KXQ43C4GNFJSEUEXFF7U3IL7XU6E5R675WS7AC Q5YUZONIIPGRWOIQNL6DHRGLKF4V3K5XSZCBH2SL7DP4WPLDNOSQC P33QUZKDQZ2XKFPFI4HP5A7KG76PTBFGB3ZSGMBN3X6JYOOMYLLQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC QS3ZRS3E6KL3YJHPKYEWCWJYRBJSXD5OOYF6Y25HZVECGPJRDB5QC FLAGBNUNSIQNFDN53CDWABJRTTFWDL4PG34AI474ZKPXDEPYHOAQC SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC SWT4O2TCOAQOVFA6WRA7MCU3KMTMJWFEMIHO64N4PWL5FNHDPADAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC KFULGQQOHWUTXOM3BXCCYPGGVGGY4Z6265XUFRCBPNLTZAEHJZSQC JVSCP4FTW2G57C6YD5HZOZXTODGZH7TR75JQGFJBEPX3LCZH236QC ASLW3Z5PAVZSWJEMMMVZT226P44EKSAD47QS72JIFJESAI3RPN3AC PI5BATR2SER3RFE76IUGHM2AGXVFOUM3PLU7WC2K2Q2BA5K2E73QC case WAND_ENSLAVEMENT: result = ZAP_ENSLAVEMENT; break;case WAND_DRAINING: result = ZAP_NEGATIVE_ENERGY; break;case WAND_DISINTEGRATION: result = ZAP_DISINTEGRATION; break;
case WAND_FLAME: result = ZAP_FLAME; break;case WAND_FROST: result = ZAP_FROST; break;case WAND_SLOWING: result = ZAP_SLOWING; break;case WAND_HASTING: result = ZAP_HASTING; break;case WAND_MAGIC_DARTS: result = ZAP_MAGIC_DARTS; break;case WAND_HEALING: result = ZAP_HEALING; break;case WAND_PARALYSIS: result = ZAP_PARALYSIS; break;case WAND_FIRE: result = ZAP_FIRE; break;case WAND_COLD: result = ZAP_COLD; break;case WAND_CONFUSION: result = ZAP_CONFUSION; break;case WAND_INVISIBILITY: result = ZAP_INVISIBILITY; break;case WAND_DIGGING: result = ZAP_DIGGING; break;case WAND_FIREBALL: result = ZAP_FIREBALL; break;case WAND_TELEPORTATION: result = ZAP_TELEPORTATION; break;case WAND_LIGHTNING: result = ZAP_LIGHTNING; break;case WAND_POLYMORPH_OTHER: result = ZAP_POLYMORPH_OTHER; break;case WAND_ENSLAVEMENT: result = ZAP_ENSLAVEMENT; break;case WAND_DRAINING: result = ZAP_NEGATIVE_ENERGY; break;case WAND_DISINTEGRATION: result = ZAP_DISINTEGRATION; break;
// NOTE: This order is very special! Its basically the same as ZAP_*,// and there are bits of the code that still use that fact.// See item_def::zap().enum wand_type // mitm[].subtype
enum wand_type
int book_number() const;int zap() const; // what kind of beam it shoots (if wand).// XXX should really return zap_type!
int book_number() const;zap_type zap() const; // what kind of beam it shoots (if wand).
enum zap_type{ZAP_FLAME,ZAP_FROST,ZAP_SLOWING,ZAP_HASTING,ZAP_MAGIC_DARTS,ZAP_HEALING,ZAP_PARALYSIS,ZAP_FIRE,ZAP_COLD,ZAP_CONFUSION,ZAP_INVISIBILITY,ZAP_DIGGING,ZAP_FIREBALL,ZAP_TELEPORTATION,ZAP_LIGHTNING,ZAP_POLYMORPH_OTHER,ZAP_LAST_RANDOM = ZAP_POLYMORPH_OTHER, // maximal random_effects beamZAP_VENOM_BOLT,ZAP_NEGATIVE_ENERGY,ZAP_CRYSTAL_SPEAR,ZAP_BEAM_OF_ENERGY,ZAP_MYSTIC_BLAST,ZAP_ENSLAVEMENT,ZAP_PAIN,ZAP_STICKY_FLAME,ZAP_DISPEL_UNDEAD,ZAP_CLEANSING_FLAME,ZAP_BONE_SHARDS,ZAP_BANISHMENT,ZAP_DEGENERATION,ZAP_STING,ZAP_HELLFIRE,ZAP_IRON_BOLT,ZAP_STRIKING,ZAP_STONE_ARROW,ZAP_ELECTRICITY,ZAP_ORB_OF_ELECTRICITY,ZAP_SPIT_POISON,ZAP_DEBUGGING_RAY,ZAP_BREATHE_FIRE,ZAP_BREATHE_FROST,ZAP_BREATHE_ACID,ZAP_BREATHE_POISON,ZAP_BREATHE_POWER,ZAP_ENSLAVE_UNDEAD,ZAP_AGONY,ZAP_DISRUPTION,ZAP_DISINTEGRATION,ZAP_BREATHE_STEAM,ZAP_CONTROL_DEMON,ZAP_ORB_OF_FRAGMENTATION,ZAP_ICE_BOLT,ZAP_ICE_STORM,ZAP_BACKLIGHT,ZAP_SLEEP,ZAP_FLAME_TONGUE,ZAP_SANDBLAST,ZAP_SMALL_SANDBLAST,ZAP_MAGMA,ZAP_POISON_ARROW,ZAP_BREATHE_STICKY_FLAME,ZAP_BREATHE_LIGHTNING,ZAP_PETRIFY,ZAP_HELLFROST,NUM_ZAPS};
// must match wand subtypes! (see item_def::zap())enum zap_type{ZAP_FLAME, // 0ZAP_FROST,ZAP_SLOWING,ZAP_HASTING,ZAP_MAGIC_DARTS,ZAP_HEALING, // 5ZAP_PARALYSIS,ZAP_FIRE,ZAP_COLD,ZAP_CONFUSION,ZAP_INVISIBILITY, // 10ZAP_DIGGING,ZAP_FIREBALL,ZAP_TELEPORTATION,ZAP_LIGHTNING,ZAP_POLYMORPH_OTHER, // 15ZAP_VENOM_BOLT,ZAP_NEGATIVE_ENERGY,ZAP_CRYSTAL_SPEAR,ZAP_BEAM_OF_ENERGY,ZAP_MYSTIC_BLAST, // 20ZAP_ENSLAVEMENT,ZAP_PAIN,ZAP_STICKY_FLAME,ZAP_DISPEL_UNDEAD,ZAP_CLEANSING_FLAME, // 25ZAP_BONE_SHARDS,ZAP_BANISHMENT,ZAP_DEGENERATION,ZAP_STING,ZAP_HELLFIRE, // 30ZAP_IRON_BOLT,ZAP_STRIKING,ZAP_STONE_ARROW,ZAP_ELECTRICITY,ZAP_ORB_OF_ELECTRICITY, // 35ZAP_SPIT_POISON,ZAP_DEBUGGING_RAY,ZAP_BREATHE_FIRE,ZAP_BREATHE_FROST,ZAP_BREATHE_ACID, // 40ZAP_BREATHE_POISON,ZAP_BREATHE_POWER,ZAP_ENSLAVE_UNDEAD,ZAP_AGONY,ZAP_DISRUPTION, // 45ZAP_DISINTEGRATION, // 46// ZAP_ISKS_CROSS, // 47: Isk's Cross -- commented out, deprecated {dlb}ZAP_BREATHE_STEAM = 48, // 48ZAP_CONTROL_DEMON,ZAP_ORB_OF_FRAGMENTATION, // 50ZAP_ICE_BOLT,ZAP_ICE_STORM,ZAP_BACKLIGHT, //jmf: added next bunch 19mar2000ZAP_SLEEP,ZAP_FLAME_TONGUE,ZAP_SANDBLAST,ZAP_SMALL_SANDBLAST,ZAP_MAGMA,ZAP_POISON_ARROW,ZAP_BREATHE_STICKY_FLAME,ZAP_BREATHE_LIGHTNING,ZAP_PETRIFY,ZAP_HELLFROST,NUM_ZAPS // must remain last member {dlb}};