one type of it now, expand god_protects_from_harm() to include the logic for when certain gods do it. Also, as brought up on crawl-ref-discuss, make Elyvilon do it both casually and during prayer.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2959 c06c8d41-db1a-0410-9941-cceddc491573
EJEHTLHZ5DL4SJQJBMQL5K3IV2ZMCZQBVCRRERER7SPOMNKFJTVQC RRNEVUYOK5S4M4QH77N34IXSSNUXVQAIZQLXAQKQCRITMPUKGP6AC TI2HASZUN3QBTNWRCXLXJHOZBOUHFEOQUCPK5EYLATL7BP32H6LQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC YATODO2EN3AW7IXW5PL25HHK34YHF6Y32QBMOUZXEATZZ4YQQWZQC 264FLET5STFALEWUDOEFCR273Y5CY2WZDHL56WHZUAQ635RUN6MAC RLN5WLM2K5U6QBIBWBLK5XTDD3MPPXXXOVPUT33JKOQF3PHF6WZQC XCEZ7OA2INNPSYNAB5U6JB7XNDAD5BKU26YLFPPZ3SEESFZKADQAC 2H32CFFM2FNS63JJPNM2S6HMO543EX72GMPOU5GI6HTMQYPL6I3AC JW2KRJHES33W7UTWZ6NDO4TLMK4EFU4HKZXBWR2UJOMPCCOTR4CQC return (god == GOD_ZIN || god == GOD_SHINING_ONE ||god == GOD_ELYVILON || god == GOD_YREDELEMNUL);
const int min_piety = piety_breakpoint(0);bool praying = (you.duration[DUR_PRAYER] &&random2(you.piety) >= min_piety);bool anytime = (one_chance_in(10) || you.piety > random2(1000));// If actual is true, return HPT_NONE if the given god can protect// the player from harm, but doesn't actually do so.switch (god){case GOD_YREDELEMNUL:if (!actual || praying)return (you.piety >= min_piety) ? HPT_PRAYING :HPT_NONE;break;case GOD_ZIN:case GOD_SHINING_ONE:if (!actual || anytime)return HPT_ANYTIME;break;case GOD_ELYVILON:if (!actual || praying || anytime)return (you.piety >= min_piety) ? HPT_PRAYING_PLUS_ANYTIME :HPT_ANYTIME;break;default:break;}return HPT_NONE;
if ((you.religion == GOD_ZIN || you.religion == GOD_SHINING_ONE)&& (one_chance_in(10) || you.piety > random2(1000))|| (you.religion == GOD_ELYVILON || you.religion == GOD_YREDELEMNUL)&& you.duration[DUR_PRAYER] && random2(you.piety) >= 30){simple_god_message( " protects you from harm!" );return;}
simple_god_message( " protects you from harm!" );return;
// The chance for doing so is:// one_chance_in(10) || you.piety > random2(1000)// Note that it's not depending on penance.// Btw. I'm not sure how to explain such divine protection// because god isn't really protecting player - he only sometimes// saves his life (probably it shouldn't be displayed at all).
// I'm not sure how to explain such divine protection because// god isn't really protecting player - he only sometimes saves// his life (probably it shouldn't be displayed at all).