Yes, I know that some of the smaller stuff might already make it into 0.5.2, but at least we don't forget about it. Right? :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10541 c06c8d41-db1a-0410-9941-cceddc491573
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Stone Soup 0.6
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* Two new gods: Jiyva, god of slime, and Feawn, god of plants.
* Added scroll of silence.
* Several new uniques.
* Round all aptitudes to multiples of 10.
* Armour acquirement is more likely to fill secondary slots.
* Book acquirement doesn't give manuals to spellcasting specialists anymore.
* Added wands as an acquirement option.
* Detected secret doors are still unknown to stupid monsters.
* Let toadstools grow on corpses.
* All worms are mindless and cannot be pacified.
* Abort some teleportation attempts with -TELE without losing the turn.
* Weapons of holy wrath cannot be cursed.
* Reduce the chances for artefacts with only one stat property.
* Add !a inscription to prompt when attacking with this wielded item.
* Upgrade equipment of Sonja, Psyche and Terence.
* Add some tiles "animations" whenever the screen is redrawn.
* Unrandarts and randarts now share the same, cleaner coding structure.
* More vaults.
Stone Soup 0.5.1 (20090728)
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Disclaimer: These are merely the highlights, not an exhaustive list of changes.
* Improved performance for the Tiles version.
* Fixed crashes related to giant spores.
* Fixed Summon Horrible Things sometimes hanging or crashing.
* Fixed monsters refusing to enter or attack into grids on the map edge.
* Fixed minivaults not being placed.
* Fixed inconvenient electrical eels in entry vaults.
* Fixed summoning decks giving permanent summons at low power.
* Fixed erroneous "blocked line of fire" warnings.
* Fixed missing items in Tiles inventory menus.
* Fixed 'C' closing one out of several adjacent doors without prompting.
* Fixed Xom's repel stairs effect moving shops.
* Fixed Xom gifts not being destroyed in deep water.
* Fixed magic mapping bugs in the Tiles version.
* Fixed AltGr not being recognized in Windows Tiles version.
* Fixed Alt-Tab sometimes locking the Alt key on Windows.
* Fixed misbehaviour for temporary weapon brands and throwing.
* Fixed Blade Hands not counting as slicing while wearing melded gloves.
* Fixed berserking allies taking orders from 'ta'.
* Fixed random blinking sometimes placing the player in dangerous clouds.
* Fixed certain incorporeal monsters flying instead of levitating.
* Fixed server disconnects at --More-- prompts allowing to avoid retribution.
* Staff of earth damage is reduced by AC.
* Lowered damage output for elemental staves.
* Once entered, the gate to Zot remains open even without carrying runes.
* Add some fancy messaging when opening the gate to Zot.
* Prompt before moving when confused and next to lava or deep water.
* Check some abilities' requirements before rolling the success check.
* Consider armour properties in fatal stat loss check before transforming.
* Really allow uniques to retain their spells when polymorphed.
* Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks.
* Mutation attacks disregard magic resistance again.
* Zin gets a power to once per game cure a follower of all mutations.
* Artificers start with 1 MP.
* Prompt before allowing TSO/Lugonu to bless your weapon.
* Vampiric Draining/Drain Life deal damage to summons again, but don't heal.
* Wielding stones for Sandblast now guarantees a range of 2.
* Change Portal Projectile range to full LOS.
* Limit the number of items a monster may pick up to two per turn.
* Unknown mimics are no longer stabbable.
* Turn autopickup back on if you gain see invisible, even temporarily.
* Polymorph other always polymorphs shapeshifters whose form isn't magic immune.
* Troll hide and armour count as light armour.
* Let ghouls wear gloves again.
* Wearing a visored helmet prevents biting attacks.
* Allow players to reroll already named random character combinations.
* Improved error messages when trying to load pre-0.5 save files or ghosts.
* Some new vaults.
* Add new milestones for the CAO tournament.
* Tiles: Re-allow selection of player dolls ('-' command).
* Add missing tiles options to the options guide (docs/, '?&' command).
* Improve tiles for escape hatches and disturbances in shallow water.
* Document tiles lags in tiles_help.txt and in the in-game FAQ ('?Q' command).