pane give more detailed information than just "resting" or "distracted".
I probably put the option in the wrong section in options_guide.txt and init.txt, but I couldn't figure out the right section for it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8158 c06c8d41-db1a-0410-9941-cceddc491573
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}
static std::string _verbose_info(const monsters* m)
{
if (mons_is_caught(m))
return (" (caught)");
if (mons_behaviour_perceptible(m))
{
if (mons_is_petrified(m))
return(" (petrified)");
if (mons_is_paralysed(m))
return(" (paralysed)");
if (mons_is_petrifying(m))
return(" (petrifying)");
if (mons_is_confused(m))
return(" (confused)");
if (mons_is_fleeing(m))
return(" (fleeing)");
if (mons_is_sleeping(m))
return(" (sleeping)");
if (mons_is_wandering(m))
return(" (wandering)");
if (m->foe == MHITNOT && !mons_is_batty(m) && !mons_neutral(m)
&& !mons_friendly(m))
{
return (" (unaware)");
}
}
if (m->has_ench(ENCH_STICKY_FLAME))
return (" (burning)");
if (m->has_ench(ENCH_ROT))
return (" (rotting)");
if (m->has_ench(ENCH_INVIS))
return (" (invisible)");
return ("");