git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1068 c06c8d41-db1a-0410-9941-cceddc491573
F2BIF3CG3F2THAJQZVE7N63F3NLOMA2PY4SUBA2FJOP2ANKIFYGQC default true, the progress for getting ew levels is shown withincreasing percentiles; so that immediately after level up it will
default true, the progress for getting new levels is shown withincreasing percentiles, so that immediately after level up it will
different skills are learned. This is very important, and helps to differentiateclearly the 26 available races. To be complete, the following factors are
different skills are learned. This is very important, and helps to clearlydifferentiate the 26 available races. To be complete, the following factors are
Numlock on and off) or the "Rogue" keys (hjklbnyu). If this is too slow, you canmake your character walk repeatedly by typing shift and a direction. They will
Numlock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you canmake your character walk repeatedly by pressing Shift and a direction. They will
When you are in a shop, you are given a list of the shopkeeper's stock fromwhich to choose, and a list of instructions. Unfortunately the shopkeepers allhave an enterprise bargaining agreement with the dungeon teamsters union whichprevents them using non-union labour to obtain stock, so you can't sellanything in a shop (but what shopkeeper would buy goods from a disreputableadventurer like you, anyway?).
When you are in a shop, you are given a list of the shopkeeper's stock fromwhich to choose. Unfortunately the shopkeepers all have an enterprise bargainingagreement with the dungeon teamsters union which prevents them using non-unionlabour to obtain stock, so you can't sell anything in a shop (but whatshopkeeper would buy goods from a disreputable adventurer like you, anyway?)
any dungeon level, the game will then take the shortest path to reach thisdestination. You can also use autotravel also on the level map: move the cursor to
any dungeon level; the game will then take the shortest path to reach thisdestination. You can also use autotravel on the level map: move the cursor to
as a Stash (this is only necessary with the option stash_tracking=explicit,which is the default; with the other two values manually declaring stashes isnot necessary). You can use the Find command Ctrl-F to search among yourstashes; the parser accepts even regular expressions, although you will mostlyjust need strings like 'mutation', 'heal wounds' etc. Ctrl-F also looks amongitems in shops. A list with all places is presented, where objects matchingthe search are (or have been) located; you can then travel there.
as a Stash (this is only necessary with the option stash_tracking=explicit;with the other two values - including stash_trackin =all, the default - manuallydeclaring stashes is not necessary). You can use the Find command, Ctrl-F, tosearch among your stashes; the parser even accepts regular expressions, althoughyou will mostly just need strings like 'mutation', 'heal wounds' etc. Ctrl-F alsolooks at items in shops. A list with all places is presented, where objectsmatching the search are (or have been) located; you can then travel there.
half experience for monsters killed by friendly creatures. When you get enoughXP, you gain an experience level, making your character more powerful. As theygain levels, characters gain more hit points, magic points, and spell levels.
half of the experience for monsters killed by friendly creatures. When you getenough XP, you gain an experience level, making your character more powerful. Asthey gain levels, characters gain more hit points, magic points, and spell levels.
can be wielded with the command 'w9', i.e. regardless of their actual itemslot (here 'w'ield could be replaced by any sensible command key, using '*'signifies all keys at once; and the '9' could be substituted by any digit).
can be wielded with the command 'w9', regardless of its actual item slot(here 'w'ield could be replaced by any sensible command key, using '*'signifies all keys at once; and any digit could be substituted for '9').
inflict worthwhile damage. Ammunition has only one "plus" value, whichaffects both accuracy and damage. If you have ammunition suitable forwhat you are wielding, the 'f' command will choose the first lot in yourinventory, or you can use the 't' command to throw anything. If you areusing the right kind of hand weapon, you will "shoot" the ammunition,otherwise you "throw" it. At times it also sensible to throw weapons likespears, daggers, or hand axes.
inflict worthwhile damage. (Examining a missile launcher with the 'v'command will tell you what kind of ammunition is uses.) Ammunition has onlyone "plus" value, which affects both accuracy and damage. If you haveammunition suitable for what you are wielding, the 'f' command will choosethe first lot in your inventory, or you can use the 't' command to throwanything. If you are using the right kind of hand weapon, you will "shoot"the ammunition, otherwise you "throw" it. At times it also sensible to throwweapons like spears, daggers, or hand axes.
When throwing something, you are asked for a direction. You can eitherenter one of the directions on your keypad, or type '*' and move thecursor over your target if they are not in a direct line with you. Whenthe cursor is on them, press '.' (period) or Delete to target them (you
When throwing something, you are asked for a target. You can use Shiftand a direction to throw in that direction (for as far as possible), ormove the cursor over your target if it is not in a direct line with you.When the cursor is on it, press '.' (period) or Delete to target it (you
the surface (which would otherwise be missed completely). If you type '.'(or Del) instead of a direction or '*', or if you target yourself asdescribed above, you throw whatever it is at yourself (this can be usefulwhen zapping some wands; see later). Also, if you type 'p' instead of adirection or '*', you will target your previous target (if stillpossible).
the surface (which would otherwise be missed completely). If you targetyourself, you throw whatever it is at yourself (this can be useful whenzapping some wands; see later). Also, if you type 'p' or 't', you will targetyour previous target (if still possible).
can be mitigated by a high Armour skill. Wearing heavy armour alsoincreases your chances of miscasting spells, an effect which is notreduced by your Armour skill.
can be mitigated by a high Armour skill. Wearing heavy armour increases yourchances of miscasting spells, an effect which is also reduced by your Armourskill.
are magical staves holding a number of spells.
are magical staves holding a number of spells. Rods store a certain numberof magic points, which are used for powering the spells they contain; whennot fully charged, they regenerate magic points from their holder's pool(this happens much more quickly if the rod is wielded.)
It is much more difficult to get rid of bad mutations. Am lucky mutationattempt can actually remove mutations. However, the only sure fire way is toquaff a potion of cure mutation, which will remove three random mutations.
It is much more difficult to get rid of bad mutations. A lucky mutationattempt can actually remove mutations. However, the only sure-fire way is toquaff a potion of cure mutation, which will attept to remove three randommutations.
You can set up key maps and macros in-game with the ` key, and save them withthe ~ key. Alternatively, you can directly edit the macros.txt file. For moreinformation on both and for examples, see the crawl_macros.txt.
You can set up key maps and macros in-game with the ~ key, including savingthem for future use. Alternatively, you can directly edit the macros.txt file.For more information on both and for examples, see the crawl_macros.txt.
interface. The decisive account on these is in the file crawl_options.txt.The options themselves are set in the file .crawlrc (for UNIX systems) or
interface. They are fully documented in the file crawl_options.txt.The options themselves are set in the file ~/.crawlrc (for UNIX systems) or
poisons and negative energy, have little warmth left to be affected by cold,and are not susceptible to reductions in their physical or mental abilities.
poisons, negative energy and torment, have little warmth left to be affectedby cold, and are not susceptible to mutations.
Examining surroundings ('x')----------------------------When roaming the dungeon, the surroundings mode is activated by 'x'. It lets youhave a look at items or monsters in line of sight. You may also examine stasheditems outside current view using the option target_oos=true (if using this,check target_los_first).
Targeting---------Targeting mode is, as the name says, used to select a target. It is activatedwhenever you fire projectiles, zap a wand or cast spells which uses targets.You can also trigger targeting mode manually using 'x' if you want to lookaround you.
Targeting---------Targeting mode is similar to examining surroundings. It is activated wheneveryou fire projectiles, zap a wand or cast spells which uses targets.x, Esc, Space Stop targeting.direction Fire straight in this direction.+ or = Cycle monsters forward (see option target_wrap).- Cycle monsters backward.. or Enter Fire in cursor direction.
Shift-Direction Fire straight in this direction.
Conf You are confused. Actions may not properly work.Fast All actions have greatly increased speed (this can causemagic contamination).Swift You move at a somewhat higher speed.
Conf You are confused. Actions may not work properly.Fast Your actions are twice as fast (this can cause magiccontamination).Swift You move at a somewhat higher speed. (Only affects movement.)