git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1068 c06c8d41-db1a-0410-9941-cceddc491573
F2BIF3CG3F2THAJQZVE7N63F3NLOMA2PY4SUBA2FJOP2ANKIFYGQC
default true, the progress for getting ew levels is shown with
increasing percentiles; so that immediately after level up it will
default true, the progress for getting new levels is shown with
increasing percentiles, so that immediately after level up it will
different skills are learned. This is very important, and helps to differentiate
clearly the 26 available races. To be complete, the following factors are
different skills are learned. This is very important, and helps to clearly
differentiate the 26 available races. To be complete, the following factors are
Numlock on and off) or the "Rogue" keys (hjklbnyu). If this is too slow, you can
make your character walk repeatedly by typing shift and a direction. They will
Numlock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can
make your character walk repeatedly by pressing Shift and a direction. They will
When you are in a shop, you are given a list of the shopkeeper's stock from
which to choose, and a list of instructions. Unfortunately the shopkeepers all
have an enterprise bargaining agreement with the dungeon teamsters union which
prevents them using non-union labour to obtain stock, so you can't sell
anything in a shop (but what shopkeeper would buy goods from a disreputable
adventurer like you, anyway?).
When you are in a shop, you are given a list of the shopkeeper's stock from
which to choose. Unfortunately the shopkeepers all have an enterprise bargaining
agreement with the dungeon teamsters union which prevents them using non-union
labour to obtain stock, so you can't sell anything in a shop (but what
shopkeeper would buy goods from a disreputable adventurer like you, anyway?)
any dungeon level, the game will then take the shortest path to reach this
destination. You can also use autotravel also on the level map: move the cursor to
any dungeon level; the game will then take the shortest path to reach this
destination. You can also use autotravel on the level map: move the cursor to
as a Stash (this is only necessary with the option stash_tracking=explicit,
which is the default; with the other two values manually declaring stashes is
not necessary). You can use the Find command Ctrl-F to search among your
stashes; the parser accepts even regular expressions, although you will mostly
just need strings like 'mutation', 'heal wounds' etc. Ctrl-F also looks among
items in shops. A list with all places is presented, where objects matching
the search are (or have been) located; you can then travel there.
as a Stash (this is only necessary with the option stash_tracking=explicit;
with the other two values - including stash_trackin =all, the default - manually
declaring stashes is not necessary). You can use the Find command, Ctrl-F, to
search among your stashes; the parser even accepts regular expressions, although
you will mostly just need strings like 'mutation', 'heal wounds' etc. Ctrl-F also
looks at items in shops. A list with all places is presented, where objects
matching the search are (or have been) located; you can then travel there.
half experience for monsters killed by friendly creatures. When you get enough
XP, you gain an experience level, making your character more powerful. As they
gain levels, characters gain more hit points, magic points, and spell levels.
half of the experience for monsters killed by friendly creatures. When you get
enough XP, you gain an experience level, making your character more powerful. As
they gain levels, characters gain more hit points, magic points, and spell levels.
can be wielded with the command 'w9', i.e. regardless of their actual item
slot (here 'w'ield could be replaced by any sensible command key, using '*'
signifies all keys at once; and the '9' could be substituted by any digit).
can be wielded with the command 'w9', regardless of its actual item slot
(here 'w'ield could be replaced by any sensible command key, using '*'
signifies all keys at once; and any digit could be substituted for '9').
inflict worthwhile damage. Ammunition has only one "plus" value, which
affects both accuracy and damage. If you have ammunition suitable for
what you are wielding, the 'f' command will choose the first lot in your
inventory, or you can use the 't' command to throw anything. If you are
using the right kind of hand weapon, you will "shoot" the ammunition,
otherwise you "throw" it. At times it also sensible to throw weapons like
spears, daggers, or hand axes.
inflict worthwhile damage. (Examining a missile launcher with the 'v'
command will tell you what kind of ammunition is uses.) Ammunition has only
one "plus" value, which affects both accuracy and damage. If you have
ammunition suitable for what you are wielding, the 'f' command will choose
the first lot in your inventory, or you can use the 't' command to throw
anything. If you are using the right kind of hand weapon, you will "shoot"
the ammunition, otherwise you "throw" it. At times it also sensible to throw
weapons like spears, daggers, or hand axes.
When throwing something, you are asked for a direction. You can either
enter one of the directions on your keypad, or type '*' and move the
cursor over your target if they are not in a direct line with you. When
the cursor is on them, press '.' (period) or Delete to target them (you
When throwing something, you are asked for a target. You can use Shift
and a direction to throw in that direction (for as far as possible), or
move the cursor over your target if it is not in a direct line with you.
When the cursor is on it, press '.' (period) or Delete to target it (you
the surface (which would otherwise be missed completely). If you type '.'
(or Del) instead of a direction or '*', or if you target yourself as
described above, you throw whatever it is at yourself (this can be useful
when zapping some wands; see later). Also, if you type 'p' instead of a
direction or '*', you will target your previous target (if still
possible).
the surface (which would otherwise be missed completely). If you target
yourself, you throw whatever it is at yourself (this can be useful when
zapping some wands; see later). Also, if you type 'p' or 't', you will target
your previous target (if still possible).
can be mitigated by a high Armour skill. Wearing heavy armour also
increases your chances of miscasting spells, an effect which is not
reduced by your Armour skill.
can be mitigated by a high Armour skill. Wearing heavy armour increases your
chances of miscasting spells, an effect which is also reduced by your Armour
skill.
are magical staves holding a number of spells.
are magical staves holding a number of spells. Rods store a certain number
of magic points, which are used for powering the spells they contain; when
not fully charged, they regenerate magic points from their holder's pool
(this happens much more quickly if the rod is wielded.)
It is much more difficult to get rid of bad mutations. Am lucky mutation
attempt can actually remove mutations. However, the only sure fire way is to
quaff a potion of cure mutation, which will remove three random mutations.
It is much more difficult to get rid of bad mutations. A lucky mutation
attempt can actually remove mutations. However, the only sure-fire way is to
quaff a potion of cure mutation, which will attept to remove three random
mutations.
You can set up key maps and macros in-game with the ` key, and save them with
the ~ key. Alternatively, you can directly edit the macros.txt file. For more
information on both and for examples, see the crawl_macros.txt.
You can set up key maps and macros in-game with the ~ key, including saving
them for future use. Alternatively, you can directly edit the macros.txt file.
For more information on both and for examples, see the crawl_macros.txt.
interface. The decisive account on these is in the file crawl_options.txt.
The options themselves are set in the file .crawlrc (for UNIX systems) or
interface. They are fully documented in the file crawl_options.txt.
The options themselves are set in the file ~/.crawlrc (for UNIX systems) or
poisons and negative energy, have little warmth left to be affected by cold,
and are not susceptible to reductions in their physical or mental abilities.
poisons, negative energy and torment, have little warmth left to be affected
by cold, and are not susceptible to mutations.
Examining surroundings ('x')
----------------------------
When roaming the dungeon, the surroundings mode is activated by 'x'. It lets you
have a look at items or monsters in line of sight. You may also examine stashed
items outside current view using the option target_oos=true (if using this,
check target_los_first).
Targeting
---------
Targeting mode is, as the name says, used to select a target. It is activated
whenever you fire projectiles, zap a wand or cast spells which uses targets.
You can also trigger targeting mode manually using 'x' if you want to look
around you.
Targeting
---------
Targeting mode is similar to examining surroundings. It is activated whenever
you fire projectiles, zap a wand or cast spells which uses targets.
x, Esc, Space Stop targeting.
direction Fire straight in this direction.
+ or = Cycle monsters forward (see option target_wrap).
- Cycle monsters backward.
. or Enter Fire in cursor direction.
Shift-Direction Fire straight in this direction.
Conf You are confused. Actions may not properly work.
Fast All actions have greatly increased speed (this can cause
magic contamination).
Swift You move at a somewhat higher speed.
Conf You are confused. Actions may not work properly.
Fast Your actions are twice as fast (this can cause magic
contamination).
Swift You move at a somewhat higher speed. (Only affects movement.)