git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@888 c06c8d41-db1a-0410-9941-cceddc491573
FEGNPOJI2SALUA2PVIXIQ2CIXFLSXD7UB7CNUSAAKV4L3POXCRFQC YAAJ6PTN6QUSWE52URI5AENOGD366FIHOIFUOXFUJLVZYE4OG6HQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC TJRYL3NXPW5IUGEV3YOC7JYWEXCZDBFPLT4AUG4P227WVKVB72ZAC RLL3KTSFFND4BVYIEJ4XVK74DPF5E3K77M6SOYQPURIKLU77HE5QC // x and y offsets in the following order:// SW, S, SE, W, E, NW, N, NEstatic const char xcomp[9] = { -1, 0, 1, -1, 0, 1, -1, 0, 1 };static const char ycomp[9] = { 1, 1, 1, 0, 0, 0, -1, -1, -1 };// [dshaligram] Removed . and 5 from dirchars so it's easier to// special case them.static const char dirchars[19] = { "b1j2n3h4bbl6y7k8u9" };static const char *aim_prompt = "Aim (move cursor or -/+, change mode with CTRL-F, select with . or >)";
static const char *aim_prompt = "Aim (move cursor or -/+, change mode with CTRL-F, select with . or !)";
//---------------------------------------------------------------//// direction//// use restrict == DIR_DIR to allow only a compass direction;// == DIR_TARGET to allow only choosing a square;// == DIR_NONE to allow either.//// outputs: dist structure://// isValid a valid target or direction was chosen// isCancel player hit 'escape'// isTarget targetting was used// tx,ty target x,y or logical beam extension to// edge of map if keypad direction used.// dx,dy direction delta if keypad used {-1,0,1}//// SYNOPSIS://// gets a direction, or any of the follwing://// * go to targetting mode// +,= go to targetting mode, next monster// - " , prev monster// t,p,f auto-select previous target//////---------------------------------------------------------------
//---------------------------------------------------------------//// direction//// use restrict == DIR_DIR to allow only a compass direction;// == DIR_TARGET to allow only choosing a square;// == DIR_NONE to allow either.//// outputs: dist structure://// isValid a valid target or direction was chosen// isCancel player hit 'escape'// isTarget targetting was used// isEndpoint player wants the ray to stop on the dime// tx,ty target x,y// dx,dy direction delta for DIR_DIR////---------------------------------------------------------------