items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5035 c06c8d41-db1a-0410-9941-cceddc491573
FFDIVQMLFB3FCJJO5PUEDNAF527HG6P4EGAV6LHUD6NNACZHGBUQC KAOE5HB3THUKVGFZRO5EZESHEB3Q34WUO5DFMLWIKOBF47LZTIYAC LT7MICXP753TFF6I4LTWHZWCYEXO3LBRQ3H2TOXZFBXVHZTIYGNQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC VGSJKJT74DZCMWQ6ETNAA33EDICJQRUOGSO6Y3QNZYIHYML7QMQQC QNKMXCJSGRBEPE6ZNPEXU5EQIOME6EI4DECVC56GLOBCMGWWE6MQC // calling affect() and _affect_items() for each.// now, we get a bit fancy, drawing all radius 0// effects, then radius 1, radius 2, etc. It looks// a bit better that way.
// calling affect() for each. Now, we get a bit// fancy, drawing all radius 0 effects, then radius 1,// radius 2, etc. It looks a bit better that way.
// now affect itemsif (!drawOnly){_affect_items(beam, realx, realy);if (_affects_wall(beam, grd[realx][realy]))_affect_wall(beam, realx, realy);}