items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5035 c06c8d41-db1a-0410-9941-cceddc491573
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// calling affect() and _affect_items() for each.
// now, we get a bit fancy, drawing all radius 0
// effects, then radius 1, radius 2, etc. It looks
// a bit better that way.
// calling affect() for each. Now, we get a bit
// fancy, drawing all radius 0 effects, then radius 1,
// radius 2, etc. It looks a bit better that way.
// now affect items
if (!drawOnly)
{
_affect_items(beam, realx, realy);
if (_affects_wall(beam, grd[realx][realy]))
_affect_wall(beam, realx, realy);
}