entomb() now has a power which determines the probability of building a wall at each square (capped at 95%.) You should hit the cap at Evoc 21 on a plain deck with no Nemelex support, maybe this is too soon (but maybe not.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2115 c06c8d41-db1a-0410-9941-cceddc491573
FMSYEPHQUC3RGEOEJ77OZ43JTIFITY56SOOKYPU4CKAVB4VP65FAC
FixedVector < unsigned char, 8 > safe_to_overwrite;
// hack - passing chars through '...' promotes them to ints, which
// barfs under gcc in fixvec.h. So don't.
safe_to_overwrite[0] = DNGN_FLOOR;
safe_to_overwrite[1] = DNGN_SHALLOW_WATER;
safe_to_overwrite[2] = DNGN_OPEN_DOOR;
safe_to_overwrite[3] = DNGN_TRAP_MECHANICAL;
safe_to_overwrite[4] = DNGN_TRAP_MAGICAL;
safe_to_overwrite[5] = DNGN_TRAP_III;
safe_to_overwrite[6] = DNGN_UNDISCOVERED_TRAP;
safe_to_overwrite[7] = DNGN_FLOOR_SPECIAL;
const dungeon_feature_type safe_to_overwrite[] = {
DNGN_FLOOR, DNGN_SHALLOW_WATER, DNGN_OPEN_DOOR,
DNGN_TRAP_MECHANICAL, DNGN_TRAP_MAGICAL, DNGN_TRAP_III,
DNGN_UNDISCOVERED_TRAP,
DNGN_FLOOR_SPECIAL
};