preferred ammo for bow, crossbow, hand crossbow, blowgun, sling, and non-launchers. Breaks saves. (Was Bug 1872821.)
Also fix 1858916: update EV when paralysis is over
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3285 c06c8d41-db1a-0410-9941-cceddc491573
FVT2J6IVMSQZYKQGUHQVGT4ADYM7AWUQ4U7766GBRRFMSR2WBMLAC QFM6WJTFHB4KCQYVROAQD4KRAYV2FZKDL5PJZQN5MS7WDYSLJBIAC NQIXUYGUIQTKZUB2IQDII7BBDMZ4VN4NUUTGT2ARQBZTDJUMPKRQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC UKN6HTZXDUUOWKNWNKWPHKGUGL474JIAQN5JU3DM3DU26WGMNP4AC EGV2HM7SD7UQSWJGLR65NQJTUBAJ7WHLM67FMH4UFP7JRSFKREPAC HSRRNAU5UAYC6B6IQWGJPFROMZBTJICPCH6DJVZDHDTAGOQ6IOYAC 6LT6USGJOTDMRJGXLAN2NSZXK2GKWEXDKKUV6SVV7ZC6WI6EKMDQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC I2B33Z7NZGC33AMDSSK446AZZYWKPHWLAGULVHKKZU4MVB4BNJOAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC LKLHWERPXMDTRNYPEXVDVB6PE7CT5PZ6WMNJJDTBBE5FBHOCEK5AC }quiver_type get_quiver_type(){const int wielded = you.equip[EQ_WEAPON];if (wielded == -1)return (QUIVER_THROW);item_def &weapon = you.inv[wielded];if (weapon.base_type != OBJ_WEAPONS)return (QUIVER_THROW);switch (weapon.sub_type){case WPN_BLOWGUN:return (QUIVER_BLOWGUN);case WPN_SLING:return (QUIVER_SLING);case WPN_BOW:case WPN_LONGBOW:return (QUIVER_BOW);case WPN_CROSSBOW:return (QUIVER_CROSSBOW);case WPN_HAND_CROSSBOW:return (QUIVER_HAND_CROSSBOW);default:return (QUIVER_THROW);}
enum quiver_type{QUIVER_THROW, // no launcher wielded -> darts, stones, ...QUIVER_BOW, // wielded bow -> arrowsQUIVER_SLING, // wielded sling -> stones, sling bulletsQUIVER_CROSSBOW, // wielded crossbow -> boltsQUIVER_HAND_CROSSBOW, // wielded hand crossbow -> dartsQUIVER_BLOWGUN, // wielded blowgun -> needlesNUM_QUIVER};