targetting via monster list, so you can both directly target a monster and manually move your cursor. Has the side-effect of reallowing direct selection of monsters via 'x'.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6641 c06c8d41-db1a-0410-9941-cceddc491573
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static bool _find_object( const coord_def& where, int mode, bool need_path, int range );
static bool _find_monster( const coord_def& where, int mode, bool need_path, int range );
static bool _find_feature( const coord_def& where, int mode, bool need_path, int range );
static bool _find_object( const coord_def& where, int mode, bool need_path,
int range );
static bool _find_monster( const coord_def& where, int mode, bool need_path,
int range );
static bool _find_feature( const coord_def& where, int mode, bool need_path,
int range );