They will now notice if they bump into you.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3520 c06c8d41-db1a-0410-9941-cceddc491573
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&& (monster->x != mx || monster->y != my))
&& (monster->x != mx || monster->y != my)) {
{
}
mpr("This is a scroll of recharging!"); recharge_wand(item_slot); return (true);
mpr("This is a scroll of recharging!");
recharge_wand(item_slot);
return (true);
// might still fail on highly enchanted weapons of electrocution if (recharge_wand(item_slot)) return (true); return (false);
// might still fail on highly enchanted weapons of electrocution
if (recharge_wand(item_slot))
return (false);
// in case the monster hasn't noticed you // bumping into will change that behaviour_event( attacker, ME_ALERT, MHITYOU );
// in case the monster hasn't noticed you
// bumping into will change that
behaviour_event( attacker, ME_ALERT, MHITYOU );