runrest_ignore_monster option gets too close. Also give a more informative interruption message when an air elemental quits being "submerged" in the air, and give a new message when it first "submerges" itself into the air.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2451 c06c8d41-db1a-0410-9941-cceddc491573
GTXKQTORYHZ7XB2VIH6372UM5GMWAN7IVRXWY5FGBCHFGBV6D6NAC JM7UAK777RAVDAVLQLEOBRTGNW2B47S5G55XITJXO243IUNZHVYQC VBG2GGMVC66LQM4OSI67VKXGAQK4GVOEHX3OL6V3IFOO52MQL72QC OP6CTAKWCAU64JXQ3USQYR5E5IFHQHNCACII5UMVRXUTZXJQOAZAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC X5WLJCJVW55SXZVP7IKP7ADCJIGNKN4PKAXFECVR6TNK7XSMZR7QC ODNAIEJW732NG7USKQKCIP4R4DAEYXXJQX6LY7TIN32NKE75454QC QYQKV4R47PTERXVFQNNWWQVICGSOMBHW6WM5TAZAKLIYOLLPUAJAC UWMN4HLG6YA2YFQEVIVMDISD6APKEPIZXMMPMNUYCBQDSAUYSXPQC case ENCH_SUBMERGED:if (type == MONS_AIR_ELEMENTAL){if (mons_near(this)){if (!mons_is_safe( static_cast<const monsters*>(this))){activity_interrupt_data aid(this);aid.context = "thin air";interrupt_activity( AI_SEE_MONSTER, aid );}else if (!quiet)mprf("%s forms itself from the air!",name(DESC_CAP_A, true).c_str() );seen_monster( this );// Monster was viewed this turnflags |= MF_WAS_IN_VIEW;}}break;
const std::string mweap =get_monster_desc(mon, false, DESC_NONE);std::string text = mon->name(DESC_CAP_A) + " comes into view.";if (!mweap.empty())text += " " + mon->pronoun(PRONOUN_CAP)+ " is" + mweap + ".";print_formatted_paragraph(text,get_number_of_cols(),MSGCH_WARN);
if (mon->type == MONS_AIR_ELEMENTAL)text += " forms itself from the air.";elsetext += " appears from thin air.";