git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9482 c06c8d41-db1a-0410-9941-cceddc491573
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// using up the corpse might also lead to game balance problems. - bwrvoid cast_fulsome_distillation(int pow)
if (move_item_to_player( corpse, 1 ) != 1)mpr( "Unfortunately, you can't carry it right now!" );
if (move_item_to_player(corpse, 1) != 1)mpr("Unfortunately, you can't carry it right now!");
if (!you.weapon() || you.weapon()->base_type != OBJ_CORPSES)canned_msg(MSG_SPELL_FIZZLES);else if (you.weapon()->sub_type != CORPSE_SKELETON)mpr("The corpse collapses into a mass of pulpy flesh.");
if (you.weapon()->sub_type != CORPSE_SKELETON){mpr("The corpse collapses into a pulpy mess.");dec_inv_item_quantity(you.equip[EQ_WEAPON], 1);}
DID_EAT_SOULED_BEING, // ZinDID_DELIBERATE_MUTATING, // ZinDID_CAUSE_GLOWING, // ZinDID_CHAOS, // Zin (used weapon/magic of chaos)DID_DESTROY_ORCISH_IDOL, // Beogh
DID_EAT_SOULED_BEING, // ZinDID_DELIBERATE_MUTATING, // ZinDID_CAUSE_GLOWING, // ZinDID_CHAOS, // Zin (used weapon/magic of chaos)DID_DESTROY_ORCISH_IDOL, // Beogh
item_def &corpse = mitm[delay.parm1];if (mons_skeleton(corpse.plus) && one_chance_in(3))turn_corpse_into_skeleton_and_blood_potions(corpse);
if (mons_skeleton(item.plus) && one_chance_in(3))turn_corpse_into_skeleton_and_blood_potions(item);
item_def &corpse = mitm[delay.parm1];if (mons_skeleton(corpse.plus) && one_chance_in(3))turn_corpse_into_skeleton_and_chunks(corpse);
if (mons_skeleton(item.plus) && one_chance_in(3))turn_corpse_into_skeleton_and_chunks(item);