The first algorithm I tried for improving auto-explore simply increased

the time taken to explore a level (and didn't reduce zig-zagging, like I thought it did). The next two algorithms I tried didn't work either; looks like avoiding back-tracking doesn't speed up auto-explore. So I got rid of all of that and concentrated just on reducing zig-zagging, which altough it has no in-game problems is visually annoying (to me, at least). Stats:

For most level types the increase in the number of turns auto-explore takes is no more than 1%, but on "city" like leves (as in the Vaults) and in the Shaols the increase can be from 7% to 13%; in the Swamps it doesn't make any difference.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3094 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on December 19, 2007
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