Rework staves/rods to match the ID behaviour of wands etc., i.e.

they get randomised but fixed descriptions at the beginning of the game, and once you know one type you'll be able to recognize another staff/rod of the same type. In the case of rods you'll still have to evoke it to find out the number of charges.

I've tried to put the secondary descriptions into an order that will roughly match the ten current staff tiles.

This solves part of FR 1837348, and is likely to cause havoc to saved games, at least concerning staves.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3424 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on February 10, 2008
HODV46TCH5AGI42Z5JKVDX4VCRVQCNREJUL6W3TUJK6S77SXQNLQC
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