creature, once with and once without resistances. Also reduced fireball foe_ratio to 60 to make fire giants more aggressive.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8879 c06c8d41-db1a-0410-9941-cceddc491573
HRBCN6CYP36HGNB3IDETM2UXWSANJM3QZA2HAM4P4B62QB4KBKXAC 3TYLZMKPDKBUM4NJ36PJIINJNTMXDYL7CSYW6VQNJ5U3XWCOLLJAC V633AMMPMHJB5ZLP5IHFXCT6FCENVTPX25TY7T5MF2QZLDDN24HAC BGCBTCHFXWFKFGUTV7GWBVM7KEH4RCWIY6TWPSY34H77SRLMWBPQC W74555HMPXUQ72AGKBXC5P3STMMX5DZAW6ZESUDLNVJBCAG43PLAC QFWRKRPFS7TWZYFMIXWU24RS6DAUQPJS47O4HY456PXQJDOYNDWQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC UAJN2CFA2QHYDHW2UFAVPPHDQFCD54RKM6V2UC4AMEDJUBBLNWIQC JWJGOMVBPZRSP2VSHLFFFDIF2CS6UPBA6AHL7DAJWGBCHAV3PJDQC SUWIERONPDATHPDMZRYO6GYIXSW6XIS5V5MK5IV23DWQH2LL7VIAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC WFMQVPMMOPG5SBJD5LUBOIYWRMXVWK3FXENK7SAEGZ5T6XWFKERQC UADYVV3UD5ERJTZZJGY4EUQ4NJ2JSBG7YYUJ75ZRBIXRQXQKOJPAC ACSERNMWRXP4VUEUVKDBSDGTBZRI34P2PUVUDTKSAHNTCEDDCCVAC MFCHFDPW4YX4QZWUOJIT3UG6OHIJPWZRXLYZQCSAUQFCEPYOYHEAC CGYTZT5QWIEGYKUOLOK7MFXSLJKLYRZONER5ZCDZO5XYWSLG475QC static spell_type _draco_type_to_breath(int drac_type){switch (drac_type){case MONS_BLACK_DRACONIAN: return SPELL_LIGHTNING_BOLT;case MONS_MOTTLED_DRACONIAN: return SPELL_STICKY_FLAME_SPLASH;case MONS_YELLOW_DRACONIAN: return SPELL_ACID_SPLASH;case MONS_GREEN_DRACONIAN: return SPELL_POISONOUS_CLOUD;case MONS_PURPLE_DRACONIAN: return SPELL_ISKENDERUNS_MYSTIC_BLAST;case MONS_RED_DRACONIAN: return SPELL_FIRE_BREATH;case MONS_WHITE_DRACONIAN: return SPELL_COLD_BREATH;case MONS_PALE_DRACONIAN: return SPELL_STEAM_BALL;
{switch (drac_type){case MONS_BLACK_DRACONIAN:real_spell = SPELL_LIGHTNING_BOLT;break;case MONS_MOTTLED_DRACONIAN:real_spell = SPELL_STICKY_FLAME_SPLASH;break;case MONS_YELLOW_DRACONIAN:real_spell = SPELL_ACID_SPLASH;break;case MONS_GREEN_DRACONIAN:real_spell = SPELL_POISONOUS_CLOUD;break;case MONS_PURPLE_DRACONIAN:real_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST;break;
real_spell = _draco_type_to_breath(drac_type);
case MONS_RED_DRACONIAN:real_spell = SPELL_FIRE_BREATH;break;case MONS_WHITE_DRACONIAN:real_spell = SPELL_COLD_BREATH;break;case MONS_PALE_DRACONIAN:real_spell = SPELL_STEAM_BALL;break;case MONS_PLAYER_GHOST:// Handled later.break;default:DEBUGSTR("Invalid monster using draconian breath spell");break;}}
case MR_RES_ELEC:return elec;case MR_RES_POISON:return poison;case MR_RES_FIRE:return fire;case MR_RES_STEAM:return steam;case MR_RES_COLD:return cold;case MR_RES_ACID:return acid;default:return (0);
case MR_RES_ELEC: return elec;case MR_RES_POISON: return poison;case MR_RES_FIRE: return fire;case MR_RES_STEAM: return steam;case MR_RES_COLD: return cold;case MR_RES_ACID: return acid;default: return (0);
// Update friend or foe encountered.if (!mons_atts_aligned(attitude, mons_attitude(mon))){foe_info.count++;foe_info.power += mons_power(mon->type);}else{friend_info.count++;friend_info.power += mons_power(mon->type);}