Oops, my simplification of the "comes into view" message handling requires that

viewwindow() be called whenever a monster being moved causes it to enter the player's view, in order to prevent messages from being out of order.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8580 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on January 19, 2009
I7IISLBH7RZG7JOV635XM4LQ6TP4LDP532QEMHSTF4AHUPRZHEBAC
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