Yet another fix to the arena win/loss/tie logic.

During arena mode don't reserve any of mitm[] when creating new items, and when mitm[] fills up call arena_cull_items() instead of _cull_items(), since in arena mode we can cull via how boring/interesting the items are rather than having to consider game balance and fairness to the player.

Allow the arena to veto monster placement, rather than culling them immediately after they're placed.

New arena tags:

  • "no_bands" prevents band members from being placed.

  • "move_spawners" teleports test spawners every turn to spread their summons randomly over the arena.

  • "ban_glyphs:" lists a set of text glyphs of types of monsters which shouldn't be allowed in the arena.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8300 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on January 7, 2009
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