akin to my previous commit for skills.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1568 c06c8d41-db1a-0410-9941-cceddc491573
J75GZPQLMV3NRQ6KP7FXHZXJ63L62NFGVNPVK7XFM65XLFQP5CUQC }std::vector<MenuEntry *> Menu::show_ab(bool reuse_selections){cursor_control cs(false);if (reuse_selections)get_selected(&sel);elsedeselect_all(false);// Lose lines for the title + room for -more- line.pagesize = get_number_of_lines() - !!title - 1;if (max_pagesize > 0 && pagesize > max_pagesize)pagesize = max_pagesize;do_menu_ab();return (sel);}void Menu::do_menu_ab(){draw_menu();if (Options.tutorial_left){const int bottom_line = (get_number_of_lines() > 30) ? 30 : get_number_of_lines();textcolor(MAGENTA);gotoxy(1, bottom_line-5);std::string text ="This screen shows your character's set of talents. You can gain new " EOL"abilities via certain items, through religion or by way of mutations. " EOL"Activation of an ability usually comes at a cost, e.g. nutrition or " EOL"Magic power. ";if (you.religion == GOD_TROG) text +="<w>Renounce Religion<magenta> will make your character leave your god" EOL"(and usually anger said god), while <w>Berserk<magenta> temporarily increases your" EOL"damage output in melee fights.";formatted_string::parse_block(text, false).display();}alive = true;while (alive){int keyin = getchm(c_getch);if (!process_key( keyin ))return;}