akin to my previous commit for skills.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1568 c06c8d41-db1a-0410-9941-cceddc491573
J75GZPQLMV3NRQ6KP7FXHZXJ63L62NFGVNPVK7XFM65XLFQP5CUQC
}
std::vector<MenuEntry *> Menu::show_ab(bool reuse_selections)
{
cursor_control cs(false);
if (reuse_selections)
get_selected(&sel);
else
deselect_all(false);
// Lose lines for the title + room for -more- line.
pagesize = get_number_of_lines() - !!title - 1;
if (max_pagesize > 0 && pagesize > max_pagesize)
pagesize = max_pagesize;
do_menu_ab();
return (sel);
}
void Menu::do_menu_ab()
{
draw_menu();
if (Options.tutorial_left)
{
const int bottom_line = (get_number_of_lines() > 30) ? 30 : get_number_of_lines();
textcolor(MAGENTA);
gotoxy(1, bottom_line-5);
std::string text =
"This screen shows your character's set of talents. You can gain new " EOL
"abilities via certain items, through religion or by way of mutations. " EOL
"Activation of an ability usually comes at a cost, e.g. nutrition or " EOL
"Magic power. ";
if (you.religion == GOD_TROG) text +=
"<w>Renounce Religion<magenta> will make your character leave your god" EOL
"(and usually anger said god), while <w>Berserk<magenta> temporarily increases your" EOL
"damage output in melee fights.";
formatted_string::parse_block(text, false).display();
}
alive = true;
while (alive)
{
int keyin = getchm(c_getch);
if (!process_key( keyin ))
return;
}