befits their shout_type.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2253 c06c8d41-db1a-0410-9941-cceddc491573
JESCEQPAFC23D6BUZMBOB4M54XT3GQZJYT7NCJ556LEUCHRER3SQC // Berserking monsters make a lot of racketif (monster->has_ench(ENCH_BERSERK)){int noise_level = get_shout_noise_level(mons_shouts(monster->type));if (noise_level > 0){if (mons_near(monster) && player_monster_visible(monster)){if (one_chance_in(10)){mprf(MSGCH_TALK_VISUAL, "%s rages.",monster->name(DESC_CAP_THE).c_str());}noisy( noise_level, monster->x, monster->y );}else if (one_chance_in(5)){handle_monster_shouts(monster, true);}else // just be noisy without messaging the playernoisy( noise_level, monster->x, monster->y );}}