have been dumped into deep water (e.g. by the Water card) to move along the bottom in order to get out. Fixes [2519093].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8985 c06c8d41-db1a-0410-9941-cceddc491573
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if (mons_is_lurking(monster) || mons_is_submerged(monster))
// Lurking monsters only stop lurking if their target is right
// next to them, otherwise they just sit there.
// However, if the monster is involuntarily submerged but
// still alive (e.g., nonbreathing which had water poured
// on top of it), this doesn't apply.
if (mons_is_lurking(monster) || monster->has_ench(ENCH_SUBMERGED))