have been dumped into deep water (e.g. by the Water card) to move along the bottom in order to get out. Fixes [2519093].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8985 c06c8d41-db1a-0410-9941-cceddc491573
JMRV4P4X6OCLRDXDYRYOT7VTTQXZ6XWW56SO6YQGIUC4VNXGR72AC QXI6JLO5RGDKUG5H7RBMQTTT3234L2NGHJTMWAF6UJEBJDBDMMNAC SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC 6DNNPEMZGBQDMA7YG4LCTQUVZ7LYPC3R4A2XBYT5SDQ65GYOLJVAC WDQ3ST3BQ7BMW2IXQMSJVRG7GK2EG444JLKII24FB7IJ5YF5KT5QC 3HGELZU7NELOQ635HZO6IJIYLBSNCJ5VPH46IE22KA3OSLEFK7AQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC W6JMQP26KNVIZOJTITBWR447OX63DUKBIQE442Q7QYLUUKJVBELAC PM65H4V4GNPVIJFUQW57DC3VDB7TRUUNXKVZONQKEFZSK3AXX5GQC TGJZXTUIAKCFZQJ54ZQEBGFBVZSJCAX6AWDRSH3TP7UJRLGUM5SAC P5TRGRH7XMQSPCZKM5IEEO34TY6WMLGHHX7BU6Y453JFRXLUR2VQC KAOE5HB3THUKVGFZRO5EZESHEB3Q34WUO5DFMLWIKOBF47LZTIYAC if (mons_is_lurking(monster) || mons_is_submerged(monster))
// Lurking monsters only stop lurking if their target is right// next to them, otherwise they just sit there.// However, if the monster is involuntarily submerged but// still alive (e.g., nonbreathing which had water poured// on top of it), this doesn't apply.if (mons_is_lurking(monster) || monster->has_ench(ENCH_SUBMERGED))