ones after you. The points system from the old code is still used to get the power level for summon_berserker(), and the "quick reduction for large values" now takes off 20 points instead of 15 to compensate for the monsters' being stronger.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2915 c06c8d41-db1a-0410-9941-cceddc491573
JOE4G4IU6O64WRW4CYDALGFCN6XHDI57MGLBBDHS4KHFLAH473PAC
const monster_type punishers[10] = {
MONS_IRON_TROLL, MONS_ROCK_TROLL, MONS_TROLL,
MONS_MINOTAUR, MONS_MINOTAUR, MONS_TWO_HEADED_OGRE,
MONS_TWO_HEADED_OGRE, MONS_OGRE, MONS_OGRE, MONS_OGRE
};
const int costs[10] = { 10, 10, 6, 3, 3, 4, 4, 3, 3, 3 };
const int idx = random2(10);
punisher = punishers[idx];
points -= costs[idx];
points -= 10;
cost = 10;