(in-game command: ?q) to the readme and manual? Thanks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9581 c06c8d41-db1a-0410-9941-cceddc491573
JPDHE3BQDTJFXUETX6K55UCR47EHRM455CILJAARHU73T6CZKWXQC CRQ3WJCOA5X7MWZYVUDQMO4N5BU6NSCMPFTO3ENLNRCT5U3ONBPAC LM643FT7CSV5HS4QPA6IAWTPN7UWZ55STUOKOHWRGNWHFX3P2WPQC RW3H34H6MQOI3CW4ILNH3VXRKQY73KIUGZKGDQDXPGGB5D6N4RFAC ENHOP3OIQJMP3KK4OREXUS6OJKAVU3PGTUIAJP3TFOBKAUVCNS5AC 54GM2XLVWNBG6NPV5ZD3KJOLSZE6FQ4HZSGE5QHU4LDJFDOQ3SFAC N7J2IWU7B34XIUYWHJF2RTRAXXAQLVVZLWWHFWN4FC5PLNFFEWCAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC Q:zombifiedMy zombies refuse to follow me into the next level. Is this a bug?%%%%A:zombifiedNo, it's a deliberate design decision. As of version 0.5, zombies,skeletons and simulacra are considered too stupid to manoeuvre alongstaircases. We realize that this weakens Necromancers but we consider theinterface improvement of zombie herding becoming unfeasible to be moreimportant.Keep in mind that the same also applies to hostile undead of the same kind!%%%%
ahead and play. Be sure to leave some feedback/suggestions/bug reports onthe SourceForge trackers.
ahead and play!Be sure to leave some feedback/suggestions/bug reports on the SourceForgetrackers. When doing so please mention the version (r????) you're currentlyplaying in case the bug's already been fixed or the feature alreadyimplemented.