affixing a fire brand) into one function.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7615 c06c8d41-db1a-0410-9941-cceddc491573
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immolation(IMMOLATION_SPELL);
set_ident_type( scroll, ID_KNOWN_TYPE );dec_inv_item_quantity( item_slot, 1 );bolt beam;beam.is_tracer = false;// unsure about this: BEAM_EXPLOSION instead? {dlb}beam.flavour = BEAM_FIRE;beam.type = dchar_glyph(DCHAR_FIRED_BURST);beam.damage = dice_def(3, 10);beam.target = you.pos();beam.name = "fiery explosion";beam.colour = RED;// your explosion, (not someone else's explosion)beam.thrower = KILL_YOU;beam.aux_source = "reading a scroll of immolation";beam.ex_size = 2;beam.is_explosion = true;
set_ident_type(scroll, ID_KNOWN_TYPE);dec_inv_item_quantity(item_slot, 1);
}void immolation(int caster, bool known){const char *aux = "immolation";if (caster < 0){switch (caster){case IMMOLATION_SCROLL:aux = "scroll of immolation";break;case IMMOLATION_SPELL:aux = "a fiery explosion";break;}caster = IMMOLATION_GENERIC;}bolt beam;beam.flavour = BEAM_FIRE;beam.type = dchar_glyph(DCHAR_FIRED_BURST);beam.damage = dice_def(3, 10);beam.target = you.pos();beam.name = "fiery explosion";beam.colour = RED;beam.thrower = (caster == IMMOLATION_GENERIC) ? KILL_MISC : KILL_YOU;beam.aux_source = aux;beam.ex_size = 2;beam.is_tracer = false;beam.is_explosion = true;beam.effect_known = known;explosion(beam, false, false, true, true, true,caster != IMMOLATION_SCROLL);