JROZ5XCAQKPXFV242IO3OACFTD6KC4SNSWIXPI5WO4FQ5APRLC4QC Z7BI3TDNACIAAP66K7N4NVUPXP5UEAV64SY5XDDKYBN4BBNJDKFAC 6LC767RHUL6JL33G73U7JC464C7WAYQJVSU73TWXX2PMWAGYQLBAC NCYUW5C4IA6JQMFGJQUZNB2GBLKG6ROI7I3ZKO5O5DIQSQNXLNDAC S7K35M6FKOMF4FZK5TM7DBITTZLYER74AXLSTZOXGMJIOZ7QTTCAC HOAVCSCY7W5RYGTMY7OENULPNKO4IRNX4TQLGL656SND44NTTQ4AC 2XSNHF7JXHEKABVMXDAU25QKFHJHH256GR4WLYAHKSPF4XLBJW4QC Q3B3UVMYEVC4YJUPYVSNTR4DJH4E6J4JJDHZNT5LNOCHCPPMEMXAC 36BFWYZWCQGMAMK4EF2R5C66RA2EBLTX3MJW3QDEKN64C3BJQX7AC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC ZR6IG6JO2HEUWDJX5C3BHN3Z4Z2V6HFRGGS2NIW3PCODCWL7PRYAC MONYKYOVBBZBJQNDH4QNDCC4TKFPTGTDVTYWVSC24K7DGOMJ7MEQC CQD3RU44235F3CYFDZBC3JRT2H3AE7PXJNVBBMCRF65Q5LPA3EHQC IIUK3DT26O7F4IBKB6QFTPLO4EVKBH55SAEXLNQEQRLDGJ37NDGAC DTO3EUKWHZ5RJNGNCFYXSOVTIPVXPP637F2W7WFGYKJ7JK7VNKNQC VCQYSNAWZZHOZMARWQ4AJBDNFSS7T7CZBQISSPZ2YIIK5PVAWPRQC Q3DNEB5OOJ34P5ML4CMK3L6SCP7RLW7DDOZEG24KZBX3C7BJRQDAC TZVEM65VHVUXW3XWCXYGLL6VJJYUW4YXHRRTJHQYCJKD2QPVWWRAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC UADYVV3UD5ERJTZZJGY4EUQ4NJ2JSBG7YYUJ75ZRBIXRQXQKOJPAC JW2KRJHES33W7UTWZ6NDO4TLMK4EFU4HKZXBWR2UJOMPCCOTR4CQC // Try to remove haste, if monster is hasted.if (mon->del_ench(ENCH_HASTE, true)){if (simple_monster_message(mon, " is no longer moving quickly.")){return true;}}
// Try to remove haste, if monster is hasted.if (mon->del_ench(ENCH_HASTE, true)){if (simple_monster_message(mon, " is no longer moving quickly."))return (true);}
// Not hasted, slow it.if (!mon->has_ench(ENCH_SLOW)&& !mons_is_stationary(mon)&& mon->add_ench(mon_enchant(ENCH_SLOW, 0, whose_kill))){if (!mons_is_paralysed(mon) && !mons_is_petrified(mon)&& simple_monster_message(mon, " seems to slow down.")){return true;}}
// Not hasted, slow it.if (!mon->has_ench(ENCH_SLOW)&& !mons_is_stationary(mon)&& mon->add_ench(mon_enchant(ENCH_SLOW, 0, whose_kill))){if (!mons_is_paralysed(mon) && !mons_is_petrified(mon)&& simple_monster_message(mon, " seems to slow down.")){return (true);}}
// TODO perhaps make power dependent on invocation?// if so, this spell must train invocations too// currently, has one-size-fits-all power level and duration,// as if a wand of slow monster was zapped at each targetfor ( adjacent_iterator ai; ai; ++ai ){// Tile occupied by monstermonsters* mon = monster_at(*ai);if(mon != NULL) {mprf(MSGCH_GOD, "%s rebukes %s.",god_name(you.religion).c_str(),mon->name(DESC_NOCAP_THE).c_str());do_slow_monster(mon, KC_YOU);}}
// TODO perhaps make power dependent on invocation?// if so, this spell must train invocations too// currently, has one-size-fits-all power level and duration,// as if a wand of slow monster was zapped at each targetfor (adjacent_iterator ai; ai; ++ai){// Tile occupied by monstermonsters* mon = monster_at(*ai);if (mon != NULL){simple_god_message(make_stringf("rebukes %s.",mon->name(DESC_NOCAP_THE).c_str()).c_str(),GOD_CHRONOS);do_slow_monster(mon, KC_YOU);}}