Tweak autoexplore and travel to try to avoid moving adjacent to unseen

grids where monsters might be lurking waiting to instakill you, as suggested by Kenneth Boyd. Tested in wizard mode (though not in a test game) and it works really well.

The code currently uses a #define flag, in case anyone wants to try both versions and compare, but I think it should either be replaced with a proper option or removed entirely. Either way, the new behaviour should be the default.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10759 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on September 20, 2009
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