and 1792110 (undead food handling).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2075 c06c8d41-db1a-0410-9941-cceddc491573
KBTDCQ7GYBRPB346ZEOJ4OM2XHOHN6FJMVMTOJ42EDK5KJX7VLIAC bool vampire_consume_corpse(int mons_type, int mass,int chunk_type, bool rotten);
static bool vampire_consume_corpse(int mons_type, int mass,int chunk_type, bool rotten);static void heal_from_food(int hp_amt, int mp_amt, bool unrot,bool restore_str);
if (chunk_effect == CE_ROTTEN)mpr( "This rotting flesh tastes delicious!" );else // CE_CONTAMINATEDmpr( "This flesh tastes delicious!" );healed = true;if (player_rotted() && !one_chance_in(4)){mpr("You feel more resilient.");unrot_hp(1);}}
if (chunk_type == CE_ROTTEN)mpr("This rotting flesh tastes delicious!");else // CE_CONTAMINATED or CE_HCLmpr("This flesh tastes delicious!");
if (player_rotted() && !rotten && one_chance_in(4))
// start_delay( DELAY_EAT, 3 );start_delay( DELAY_EAT, 1 + mass/300 );return true;} // end vampire_consume_corpse()static void heal_from_food(int hp_amt, int mp_amt, bool unrot,bool restore_str){if (hp_amt > 0)inc_hp(hp_amt, false);if (mp_amt > 0)inc_mp(mp_amt, false);if (unrot && player_rotted())