Tweak FAQ.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7995 c06c8d41-db1a-0410-9941-cceddc491573
KNVRLSP7X3PHYDUGATMDZJ6NTL5INFTWDEYN535U3FAO7FUN2HOAC JGG5BOXMZVSRYEQERY76GSTZW7YZBY2FBXFJFF4MEPWL7A2OMPXAC 54GM2XLVWNBG6NPV5ZD3KJOLSZE6FQ4HZSGE5QHU4LDJFDOQ3SFAC BZMLXBTB63CXPZZPFXM4VLE7IBXPBEZ6YLM4MSNQGJR4L5IBM3OAC ADIVVYTV2MJ3XVRYDNBLPTAEACCNF27XZDCRVZFQEHRHPMZGNITQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC UVJBHQ5KGUIEFRHKTYQPKSXYDUDKTRAXINUXGJJJ6QGNCR6JO7ZAC IP4A3VRYFYIVLRUAU4DF4KDNP6E4UISWJX3LI2F4EGSSMIJYRJXAC 3BYA46OYLVN6ZPGAZD5OGIMMH5PRWGNSU3ITJRCVBE6P5HYYYAYQC RW3H34H6MQOI3CW4ILNH3VXRKQY73KIUGZKGDQDXPGGB5D6N4RFAC SQEDRNEA7TOPFLWDDPQ65BJDOZAARVFHNMCWQG2SWDXP4W5Z3CLAC if (eq == EQ_NONE)return (true);if (eq == EQ_STAFF)eq = EQ_WEAPON;else if (eq >= EQ_RINGS && eq <= EQ_RINGS_PLUS2)eq = EQ_LEFT_RING;const int transform = you.attribute[ATTR_TRANSFORMATION];// Clouds cannot wear anything.if (transform == TRAN_AIR)return (false);// Everybody else can wear at least some type of armour.if (eq == EQ_ALL_ARMOUR)return (true);
"Better" depends on a number of factors, such as your weapon skills, whetherit's one or two-handed, the randart properties, the weapon brand, and themonsters you're about to face. In general, switching from a weapon type youare already highly skilled with to another one that you have no skill in isa waste of time. The brands may greatly differ in damage output but you canget a good idea by bashing a few comparatively harmless monsters with eachand comparing the results. Of the enchantments, damage is usually moreimportant unless you hardly ever manage to hit with a weapon.
"Better" depends on a number of factors, such as your weapon skills,whether it's one or two-handed, the randart properties, the weapon brand,and the monsters you're about to face. In general, switching from a weapontype you are already highly skilled with to another one that you have noskill in is a waste of time. The brands may greatly differ in damage outputbut you can get a good idea by bashing a few comparatively harmless monsterswith each and comparing the results. Of the enchantments, damage is usuallymore important unless you hardly ever manage to hit with a weapon.
No, there isn't. On the plus side, once a ghost has been loaded onto a level,it won't be loaded again - unless you happen to die on that level. Keep inmind that you don't absolutely have to fight every monster you meet, and withghosts it's even easier: they cannot leave the level they were created on.
No, there isn't. On the plus side, once a ghost has been loaded onto alevel, it won't be loaded again - unless you happen to die on that level.Keep in mind that you don't absolutely have to fight every monster you meet,and with ghosts it's even easier: they cannot leave the level they werecreated on.
* randart: a random artefact, usually a weapon or type of armour with random properties such as conferring resistances or abilities* unrandart: an artefact that looks like a randart but is really predefined. There's no further difference except that players "in the know" can recognize such an item by its special description and/or colour.* fixed art: an artefact that does not use the random artefact properties but instead has unique hardcoded effects and descriptions.
* randart: a random artefact, usually a weapon or type of armour withrandom properties such as conferring resistances or abilities* unrandart: an artefact that looks like a randart but is reallypredefined. There's no further difference except that players "in the know"can recognize such an item by its special description and/or colour.* fixedart: an artefact that does not use the random artefact properties butinstead has unique hardcoded effects and descriptions.
No. Oklob plants provide an interesting challenge. Resist to urge to killthem at once. Also use your resources. A hint: they cannot see invisible.
No. We think that Oklob plants provide an interesting challenge.Resist the urge to kill them at once. If you absolutely need to bypass themuse your resources wisely. A hint: They cannot see invisible.
Probably not. While your death might be an ill-placed vault (this would bea bug), it is generally just really bad luck. We believe that a game is morefun if the risk of death is real. This means that such instant deaths cannotbe fully avoided, as Crawl relies on randomness for posing challenges. It isimportant to realise that for really good players, the margin of such deathsis really slim...
Probably not. While your death might be due to an ill-placed vault (thiswould be a bug), it is generally just really bad luck. We believe that agame is more fun if the risk of death is real. This means that such instantdeaths cannot be fully avoided as Crawl relies on randomness for posingchallenges. It is important to realize that for highly skilled players, themargin of such deaths is really slim...
No, you can't. All of the devteam members submitted a number of code-intensivepatches and/or took over responsibility over an important side project beforejoining. Once you've become indispensible to the team and we start wonderinghow we ever got along without you, we _may_ ask you to join you, but don'thold your breath.
No, you can't. All of the devteam members submitted a number of codeintensive patches and/or took over responsibility over an important sideproject before joining. Once you've become indispensible to the team and westart wondering how we ever got along without you, we _may_ ask you to joinyou, but don't hold your breath.
If you are logged in to Sourceforge when submitting your feature request, orchoose to "Monitor" the resulting thread while logged in, you will get anemail any time someone replies to (or fiddles with) this thread. Once a threadhas been closed, you can still access it by setting the Status to closed andthen clicking Browse, thus searching for all closed requests.
If you are logged in to Sourceforge when submitting your feature request,or choose to "Monitor" the resulting thread while logged in, you will getan email any time someone replies to (or fiddles with) this thread. Once athread has been closed, you can still access it by setting the Status toclosed and then clicking Browse, thus searching for all closed requests.