git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@516 c06c8d41-db1a-0410-9941-cceddc491573
KQYGTHWPQYZW3BCLMSB5DE55TRAUAVIUTWR7PAZVOVR4QXLVHZXQC Stone Soup 0.1.3 (20061116)---------------------------* Updated documentation and reorganised the manual.* Jewellery puton/remove interface can now automatically remove amulets andrings before wearing new jewellery.* Rings/staves of wizardry give a bigger boost to spell success rates.* [1594109] Fixed bad messages when trying to animate a weapon if no weapon iswielded.* [1589854] Orange and silver statues are now monsters.* [1593356] Fixed ghouls being able to mutate.* Fixed undead decomposing from mutation only if wearing an amulet of resistmutation.* [1593318] Rearranged skills display for ranged combat and unarmed combat.* [1593089] Escape can be used to break out of sequential pickup prompt inaddition to 'q'.* Curare-tipped needles are more fragile than ordinary needles.* [1592629] \ now shows item identification knowledge in shops.* [1592521] Fixed the invisibility check for tracer beams to produce nicerresults.* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.* [1591152] Fixed macros being able to infinite loop.* makefile.lnx renamed to makefile.unix.* [1578169] More intelligent messages when monsters hit themselves.* [1591105] Invisible monsters can no longer 'gesture wildly.'* Added an option, increasing_skill_progress (default false), which if truemakes skills display in increasing percentiles.* [1591103] Fixed incorrect no-damage messages with vorpal brands.* [1590656] Fixed bad claw message.* [1591269] Dissection failure hints why without easy_butcher.* [1585863] Added a level compiler.* [1589868] Lightning grounds on metal walls; fire/cold reflect off greencrystal.* [1588662] Let the player know why they didn't pass out after berserking.* [1589824] Long messages were being truncated.* [1587182] Eliminated possibility of murky clear potions.* [1588587] Amulets of resist corrosion also reduce acid damage.* [1585820] Lowered skill penalties for player draconian colours.* [1589141] Mimics can no longer push player off stairs.* [1588831] Fixed poison frost/flame beams from blowguns being useless.* [1581270] Amulet of the gourmand refactoring:- When hungry, only converts contaminated chunks to clean.- When not hungry, converts contaminated to clean, and provides nutritionbased on how long it's been worn, the effects maxing at 200 turns withAotG. Maybe we should increase this further.- Rotten chunks will sicken susceptible races even with AotG.- Appropriate flavour messages for chunk taste.- Changed description of AotG.* Beam code rewritten.* Line-of-sight code rewritten.* [1584969] Allow the user to cancel out of a spell at targeting prompt withoutlosing the turn.* [1581221] When taking a low-hp note, also mention what caused the hp loss.* Chain lightning is a little more powerful.* Shields can be worn/taken-off faster.* Nemelex has a small chance of giving piety even for junk.* [1586069] Fixed player yellow draconians not having a BWpn delay.* [1585811] Fixed inability to generate fixedarts.* [1585793] Increased frequency of altars and mini-temples.* Fixed multidrop not remembering previously selected items that werenot dropped.* Okawaru is less eager to shower missiles on the player.* Slightly upped MR for draconians and death drakes.* [1571251] Added a character picker to select existing savefiles.* [1580955] Fixed mesclr() not happening for keypad action in DOS.* [1581536] Monsters won't break fleeing if hit by missiles.* [1578124] Additional help for level-map.* [1581418] Curse toes are now visibly different from curse skulls.* [1581730] Monster draconians can now have a base colour + skill title.* [1578847] Summoned unholies are hostile to worshippers of good.* [1567659] Ammo can ID through use.* [1574591] Wait for one second after hinting "a fine choice".* [1576514] Bees could cause bad fight messages.* [1578752] Better handling of init.txt locations.* [1581210] Draconians go to Zot, deep elves leave.* [1571320] Ghost names were being truncated badly.* [1571272] Ignore rod-recharge MP fluctuation while resting.* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.* Changed autopickup default to be the same as in the standard init.txt.* [1579636] Fixed notes being generated after death.* [1565579] [1565575] Rods and missile launchers work with shields.* [1574462] Fixed labyrinth files not being deleted correctly.* [1577066] If all items on a square are squelched, the squelch is ignored.* [1563661] Character dump section order is now configurable with dump_order.* Updated keyboard help screen.* [1575175] Fixed orcs getting elven and dwarvish equipment.* [1575517] Fixed broken colouring on rod spell screen.* Piety gain works normally in the temple again.* [1571342] Fixed bad grammar for rotting meat.* Stash-tracking defaults to "explicit", rather than "none".* Accept g as an alternative key to go into the pickup menu.* Superior submerge behaviour for monsters in fountains.* Fixed acquirement giving bad items (specifically with barding.)* [1571334] Fixed clumsy titles: "Master of Thousand Battles","Master of Arcane".* Lochaber axes now get correct combat messages.* [1563548] Escape dumps you out of both menu and prompt.* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thusgive no benefits when dying.* [1571276] Altar cards don't look for a better spot.* Import of (most of) 4.1's view code.* Spriggans are told that they are fast.* [1567636] Made the Orcish Mines entrance message more informative.* [1568413] Conjurers and wizards get to choose their starting spellbook.* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in theirstarting inventory.* [1563668] Travel respects easy_open.* Added a better go-to-hell message when attempting to cast Swiftness in water.* Berserkers now have stealth 0.* 4.1 import: better messages when gaining skills, better '@' report.* [1567625] Moths++.* Ctrl-C is handled better on DOS and Windows.* [1567688] Change Ogre starting weapon from club to ancus.* [1567482] Capped wands of hasting at 9 charges.* [1567674] Description change for wands of disintegration.* [1567652] Empty wands are marked [empty].* [1567641] Butchery asks you to pick a corpse before switching weapons.* [1567621] Warning if corpse rots during dissection.* [1567613] Removed CMD_OBSOLETE_INVOKE.* [1564899] Added "Power" column for spells screen.* [1566657] Rings of teleportation are now pricier.* [1566759] Fixed merfolk getting duplicate messages when entering water.* [1566652] Fixed control teleport being noted in the dump even if unIDed.Stone Soup 0.1.2 (20060927)---------------------------* Fixed shift-running and /-running on Windows and Unix.* Giant (spiked) clubs were wieldable by almost everybody, fixed.* Fixed giant clubs not producing brown snakes with sticks-to-snakes.* Refixed Sif Muna piety gain - was much too fast.* Weapon properties are closer to 4.0.* Included Elethiomel's key help page on ?Stone Soup 0.1.1 (20060926)---------------------------* The Inscriptions patch joins the party (minus keybindings changes).* Applied Matthew Cline's additions to the Inscriptions patch: more notes onmonsters, auto-notes based on messages, etc.* Jewellery names now note uncursed status correctly (if rather verbosely)* Curare-tipped needles are rarer.* The appropriate monsters resist curare effects.* Okawaru no longer protects you from harm.* Rods are generated with smaller mana reservoirs (max 14MP).* Draconians are slightly weaker. Groups of draconians are smaller and morehomogeneous.* Sif Muna piety training is easier.* Sif Muna now has Channel Energy; Vehumet does not.* Okawaru is less aggressive about spamming missile gifts.* Fixed Ctrl+move ignoring confusion.* Fixed broken keypad handling in level-map on DOS.* Fixed jelly pits appearing at low levels.* Added % command to show resists and other useful statistics.* Fixed bad flaming/freezing brands on missile launchers (reported byRubinstein).* Miscast effect explosions now always hit* Fixed fireballs (and other explosions) being blocked by shields.* Thrown needles are very inaccurate.* Plain old elves are now of the correct intelligence.* Scrolls of immolation can't burn themselves up.* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures.* Fixed jelly-splitting bugs.* Fixed splashed acid corroding items that shouldn't corrode.* Revised wand pricing in shops.* Fixed Book of Earth containing spells it shouldn't.* Stuff dropped in lava/deep water will now sleep with the fishes. Er, bedestroyed.* Autoprayer will not pray at altars.* Water elementals can now move around as intended and can be summoned on bluefountains.* Vorpal launchers do a little more damage.* Fixed monsters not benefiting from vorpal launchers.* Fixed kill listing bugs on DOS.* Quasits can now be generated.* "Glow" status is now shown correctly.* Demonspawn can get mutations while transformed.* Monsters polymorphing into invisible monsters will be seen correctly byplayers with see invisible.* You now cannot read-identify scrolls of paper if you have three levels ofblurry vision.* Acquirement grants more gold.* Airstrike does more damage to flying monsters* Shop items are coloured to indicate affordability.* You can now cast spells in capital-lettered slots.* Flying/levitating characters take half-damage from static discharge.* Yellow wasps are less lethal.* Items can be inscribed with =k to ignore them. Ignorance is rather powerful.* Trolls cannot use claws for butchery when transformed.* Putting on rings no longer prompts for left/right finger, rings always goonto left finger first if both fingers are available.* 'v' now also displays launcher stats.* Fixed bug with monsters trying to use blink as a beam spell when out of playerLOS.* 'A' screen now notes speed of centaurs and nagas.* \ command display is now much tidier.* Fixed horns mutation interaction with headgear.* Summoner ghosts get regular summon small mammals, not vampire small mammalsummon.* Added death drake description.Stone Soup 0.1 (20060918)-------------------------* Enhancer staves boost spell power only, not success rates* Chain lightning (level 8) replaces Orb of electrocution.* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, ControlledBlink).* Sif Muna piety increases only when training spell skills* Okawaru gives gifts of ammunition.* Detect creatures is somewhat inaccurate; level-map is cleared before DC.* The Shining One doesn't protest his Daevas dying.* The Shining One gives Cleansing Flame instead of Thunderbolt.* Rods (apart from striking) have mana reservoirs and gradually recharge manawhen wielded/carried.* Shields are better.* Warp brand is available once more.* Curare-tipped needles are available in addition to generic poisoned needles.* Monsters are never generated in LOS when a new game begins.* Monsters can swap positions with other monsters of the same class.* Missile launchers can be acquired/gifted by Okawaru.* Fire/frost missiles are more powerful.* Launchers support the vorpal brand.* Throwing skill renamed to Ranged Combat.* Ranged Combat now has no impact on ammo preservation.* Added monster draconians and death drakes. Drakes are now all on 'l' insteadof 'd'.* Added lajatang, lochaber axe and longbow.* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves.* Monsters can cast poison arrow* Naga melee damage upped slightly.* Jelly pits* Missile weapons are stronger.* Evocations no longer increases max MP.
Stone Soup 0.1.4 (20061128)---------------------------* Sif Muna piety no longer wraps around.* LOS speedup.* Level compiler now reads splev.des and vaults.des when Crawl starts up.* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak).* Fixed more hiscores segfaults.* List of saved games is sorted by experience.* [1601205] */' now work to jump to stashes in the level-map.* [1581184] Fixed rotting meat/corpses being visible outside LOS.* [1601595] Lava smokes, swamp shallow water tends to mist.* Fixed 1594106: innate abilities were not being dumped.* Implemented 1601227, pickup_mode.* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax.* [1601349] Fixed LOS not affecting square the player stands on.* [1599883] Interlevel travel now makes a best effort to avoid excludes.* Added tty colours to levdes syntax highlight script.* Set shallowest depth for farm_and_country to 16.* Implemented 1601230: sort_menus can now be of the form auto:5 (the default),in which case categories with >= 5 items will be sorted.* Implemented 1601277: 'f' is an alias for 't' during targeting.* [1601161] Adjusted statue stats.* Monster enchantment power is now 4*HD instead of -1.* Added draconian descriptions.* Draconian shifters and callers are a little more powerful.* Implemented 1601016: better menu titles for wield and throw.* Implemented 1601061: better messages for extending might/invisibility.* Player status now also shows burden.* Clean up speed mutation messages for nagas.* Let golden draconians know that they resist acid.* Gold can no longer be dropped.* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races.* Fixed cursor behaviour on Windows.* [1600189] Mummy restoration doesn't use mp or turn when it does nothing.* Yellow draconians get rapid-fire spit again.* Fixed 160093: too many shield interaction messages.* Amulets of warding provides one level of negative energy resistance.* Negative energy resistance cuts torment damage by 10% per level. Amulets ofwarding also confer one level of NE resistance.* Implemented 1599765, no wield messages while autobutchering.* Fixed 1599805 - Xom rekilling dead monsters with lightning.* [1597595] Show inventory weight summary in drop menu.* Macros are created and saved from ~.* [1598730] Fixed monster inventory scrambling.Stone Soup 0.1.3 (20061116)---------------------------* Updated documentation and reorganised the manual.* Jewellery puton/remove interface can now automatically remove amulets andrings before wearing new jewellery.* Rings/staves of wizardry give a bigger boost to spell success rates.* [1594109] Fixed bad messages when trying to animate a weapon if no weapon iswielded.* [1589854] Orange and silver statues are now monsters.* [1593356] Fixed ghouls being able to mutate.* Fixed undead decomposing from mutation only if wearing an amulet of resistmutation.* [1593318] Rearranged skills display for ranged combat and unarmed combat.* [1593089] Escape can be used to break out of sequential pickup prompt inaddition to 'q'.* Curare-tipped needles are more fragile than ordinary needles.* [1592629] \ now shows item identification knowledge in shops.* [1592521] Fixed the invisibility check for tracer beams to produce nicerresults.* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.* [1591152] Fixed macros being able to infinite loop.* makefile.lnx renamed to makefile.unix.* [1578169] More intelligent messages when monsters hit themselves.* [1591105] Invisible monsters can no longer 'gesture wildly.'* Added an option, increasing_skill_progress (default false), which if truemakes skills display in increasing percentiles.* [1591103] Fixed incorrect no-damage messages with vorpal brands.* [1590656] Fixed bad claw message.* [1591269] Dissection failure hints why without easy_butcher.* [1585863] Added a level compiler.* [1589868] Lightning grounds on metal walls; fire/cold reflect off greencrystal.* [1588662] Let the player know why they didn't pass out after berserking.* [1589824] Long messages were being truncated.* [1587182] Eliminated possibility of murky clear potions.* [1588587] Amulets of resist corrosion also reduce acid damage.* [1585820] Lowered skill penalties for player draconian colours.* [1589141] Mimics can no longer push player off stairs.* [1588831] Fixed poison frost/flame beams from blowguns being useless.* [1581270] Amulet of the gourmand refactoring:- When hungry, only converts contaminated chunks to clean.- When not hungry, converts contaminated to clean, and provides nutritionbased on how long it's been worn, the effects maxing at 200 turns withAotG. Maybe we should increase this further.- Rotten chunks will sicken susceptible races even with AotG.- Appropriate flavour messages for chunk taste.- Changed description of AotG.* Beam code rewritten.* Line-of-sight code rewritten.* [1584969] Allow the user to cancel out of a spell at targeting prompt withoutlosing the turn.* [1581221] When taking a low-hp note, also mention what caused the hp loss.* Chain lightning is a little more powerful.* Shields can be worn/taken-off faster.* Nemelex has a small chance of giving piety even for junk.* [1586069] Fixed player yellow draconians not having a BWpn delay.* [1585811] Fixed inability to generate fixedarts.* [1585793] Increased frequency of altars and mini-temples.* Fixed multidrop not remembering previously selected items that werenot dropped.* Okawaru is less eager to shower missiles on the player.* Slightly upped MR for draconians and death drakes.* [1571251] Added a character picker to select existing savefiles.* [1580955] Fixed mesclr() not happening for keypad action in DOS.* [1581536] Monsters won't break fleeing if hit by missiles.* [1578124] Additional help for level-map.* [1581418] Curse toes are now visibly different from curse skulls.* [1581730] Monster draconians can now have a base colour + skill title.* [1578847] Summoned unholies are hostile to worshippers of good.* [1567659] Ammo can ID through use.* [1574591] Wait for one second after hinting "a fine choice".* [1576514] Bees could cause bad fight messages.* [1578752] Better handling of init.txt locations.* [1581210] Draconians go to Zot, deep elves leave.* [1571320] Ghost names were being truncated badly.* [1571272] Ignore rod-recharge MP fluctuation while resting.* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.* Changed autopickup default to be the same as in the standard init.txt.* [1579636] Fixed notes being generated after death.* [1565579] [1565575] Rods and missile launchers work with shields.* [1574462] Fixed labyrinth files not being deleted correctly.* [1577066] If all items on a square are squelched, the squelch is ignored.* [1563661] Character dump section order is now configurable with dump_order.* Updated keyboard help screen.* [1575175] Fixed orcs getting elven and dwarvish equipment.* [1575517] Fixed broken colouring on rod spell screen.* Piety gain works normally in the temple again.* [1571342] Fixed bad grammar for rotting meat.* Stash-tracking defaults to "explicit", rather than "none".* Accept g as an alternative key to go into the pickup menu.* Superior submerge behaviour for monsters in fountains.* Fixed acquirement giving bad items (specifically with barding.)* [1571334] Fixed clumsy titles: "Master of Thousand Battles","Master of Arcane".* Lochaber axes now get correct combat messages.* [1563548] Escape dumps you out of both menu and prompt.* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thusgive no benefits when dying.* [1571276] Altar cards don't look for a better spot.* Import of (most of) 4.1's view code.* Spriggans are told that they are fast.* [1567636] Made the Orcish Mines entrance message more informative.* [1568413] Conjurers and wizards get to choose their starting spellbook.* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in theirstarting inventory.* [1563668] Travel respects easy_open.* Added a better go-to-hell message when attempting to cast Swiftness in water.* Berserkers now have stealth 0.* 4.1 import: better messages when gaining skills, better '@' report.* [1567625] Moths++.* Ctrl-C is handled better on DOS and Windows.* [1567688] Change Ogre starting weapon from club to ancus.* [1567482] Capped wands of hasting at 9 charges.* [1567674] Description change for wands of disintegration.* [1567652] Empty wands are marked [empty].* [1567641] Butchery asks you to pick a corpse before switching weapons.* [1567621] Warning if corpse rots during dissection.* [1567613] Removed CMD_OBSOLETE_INVOKE.* [1564899] Added "Power" column for spells screen.* [1566657] Rings of teleportation are now pricier.* [1566759] Fixed merfolk getting duplicate messages when entering water.* [1566652] Fixed control teleport being noted in the dump even if unIDed.Stone Soup 0.1.2 (20060927)---------------------------* Fixed shift-running and /-running on Windows and Unix.* Giant (spiked) clubs were wieldable by almost everybody, fixed.* Fixed giant clubs not producing brown snakes with sticks-to-snakes.* Refixed Sif Muna piety gain - was much too fast.* Weapon properties are closer to 4.0.* Included Elethiomel's key help page on ?Stone Soup 0.1.1 (20060926)---------------------------* The Inscriptions patch joins the party (minus keybindings changes).* Applied Matthew Cline's additions to the Inscriptions patch: more notes onmonsters, auto-notes based on messages, etc.* Jewellery names now note uncursed status correctly (if rather verbosely)* Curare-tipped needles are rarer.* The appropriate monsters resist curare effects.* Okawaru no longer protects you from harm.* Rods are generated with smaller mana reservoirs (max 14MP).* Draconians are slightly weaker. Groups of draconians are smaller and morehomogeneous.* Sif Muna piety training is easier.* Sif Muna now has Channel Energy; Vehumet does not.* Okawaru is less aggressive about spamming missile gifts.* Fixed Ctrl+move ignoring confusion.* Fixed broken keypad handling in level-map on DOS.* Fixed jelly pits appearing at low levels.* Added % command to show resists and other useful statistics.* Fixed bad flaming/freezing brands on missile launchers (reported byRubinstein).* Miscast effect explosions now always hit* Fixed fireballs (and other explosions) being blocked by shields.* Thrown needles are very inaccurate.* Plain old elves are now of the correct intelligence.* Scrolls of immolation can't burn themselves up.* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures.* Fixed jelly-splitting bugs.* Fixed splashed acid corroding items that shouldn't corrode.* Revised wand pricing in shops.* Fixed Book of Earth containing spells it shouldn't.* Stuff dropped in lava/deep water will now sleep with the fishes. Er, bedestroyed.* Autoprayer will not pray at altars.* Water elementals can now move around as intended and can be summoned on bluefountains.* Vorpal launchers do a little more damage.* Fixed monsters not benefiting from vorpal launchers.* Fixed kill listing bugs on DOS.* Quasits can now be generated.* "Glow" status is now shown correctly.* Demonspawn can get mutations while transformed.* Monsters polymorphing into invisible monsters will be seen correctly byplayers with see invisible.* You now cannot read-identify scrolls of paper if you have three levels ofblurry vision.* Acquirement grants more gold.* Airstrike does more damage to flying monsters* Shop items are coloured to indicate affordability.* You can now cast spells in capital-lettered slots.* Flying/levitating characters take half-damage from static discharge.* Yellow wasps are less lethal.* Items can be inscribed with =k to ignore them. Ignorance is rather powerful.* Trolls cannot use claws for butchery when transformed.* Putting on rings no longer prompts for left/right finger, rings always goonto left finger first if both fingers are available.* 'v' now also displays launcher stats.* Fixed bug with monsters trying to use blink as a beam spell when out of playerLOS.* 'A' screen now notes speed of centaurs and nagas.* \ command display is now much tidier.* Fixed horns mutation interaction with headgear.* Summoner ghosts get regular summon small mammals, not vampire small mammalsummon.* Added death drake description.Stone Soup 0.1 (20060918)-------------------------* Enhancer staves boost spell power only, not success rates* Chain lightning (level 8) replaces Orb of electrocution.* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, ControlledBlink).* Sif Muna piety increases only when training spell skills* Okawaru gives gifts of ammunition.* Detect creatures is somewhat inaccurate; level-map is cleared before DC.* The Shining One doesn't protest his Daevas dying.* The Shining One gives Cleansing Flame instead of Thunderbolt.* Rods (apart from striking) have mana reservoirs and gradually recharge manawhen wielded/carried.* Shields are better.* Warp brand is available once more.* Curare-tipped needles are available in addition to generic poisoned needles.* Monsters are never generated in LOS when a new game begins.* Monsters can swap positions with other monsters of the same class.* Missile launchers can be acquired/gifted by Okawaru.* Fire/frost missiles are more powerful.* Launchers support the vorpal brand.* Throwing skill renamed to Ranged Combat.* Ranged Combat now has no impact on ammo preservation.* Added monster draconians and death drakes. Drakes are now all on 'l' insteadof 'd'.* Added lajatang, lochaber axe and longbow.* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves.* Monsters can cast poison arrow* Naga melee damage upped slightly.* Jelly pits* Missile weapons are stronger.* Evocations no longer increases max MP.