confusion, and rotting), and use it in bless_follower() instead of healing when it's needed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3815 c06c8d41-db1a-0410-9941-cceddc491573
LDUASYI655NEH3OVWWYYQ2UV4KVC5FAJOX4IIVJEKZ43S2KKMAGQC }static bool blessing_balms(monsters *mon){// Remove poisoning, sickness, confusion, and rotting, like a potion// of healing, but without the healing.bool balms = false;if (mon->del_ench(ENCH_POISON))balms = true;if (mon->del_ench(ENCH_SICK))balms = true;if (mon->del_ench(ENCH_CONFUSION))balms = true;if (mon->del_ench(ENCH_ROT))balms = true;return balms;
// 90% chance: full healing, optionally adding one or two extra hit
// 90% chance: either removal of harmful ailments...if (blessing_balms(mon)){result = "divine balms";goto blessing_done;}// ...or full healing, optionally adding one or two extra hit