git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4493 c06c8d41-db1a-0410-9941-cceddc491573
LEGFIEUGVU2LZELGQH4TZTIJGKEVUHFTRGQ4Y2KGLSK7KNDI7BFQC G2EYUPAIPISVAEG26BS3SQANL37EEZJ3TZBJKKWHGKQ66LB3RFQAC CQD3RU44235F3CYFDZBC3JRT2H3AE7PXJNVBBMCRF65Q5LPA3EHQC GACD5H2L2GX4AG3J3WMKFBHJWDL52CFHGGLRTZK7IKBNJ6SWSOPAC CGYTZT5QWIEGYKUOLOK7MFXSLJKLYRZONER5ZCDZO5XYWSLG475QC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SWOYPTHJAWFEDBMB3ROT33VQZIXGZD5UOXEV456DDUENW2HGA66QC IE3INS4WUXZOBVXB5VWRBYPVPXADD2U2W5H3TBTOYNWJ3EGRSGQQC if (random2(you.experience_level) > 7 && !one_chance_in(5)){const int how_many = 1 + (you.experience_level / 10) + random2(3);bool success = false;
if (random2(you.experience_level) > 7 && !one_chance_in(5)){const int how_many = 1 + (you.experience_level / 10) + random2(3);bool success = false;
for (int i = 0; i < how_many; i++)if (create_monster(MONS_ANGEL, 0, BEH_HOSTILE,you.x_pos, you.y_pos, MHITYOU,MONS_PROGRAM_BUG) != -1){success = true;}
for (int i = 0; i < how_many; i++)if (create_monster(MONS_ANGEL, 0, BEH_HOSTILE,you.x_pos, you.y_pos, MHITYOU,MONS_PROGRAM_BUG) != -1){success = true;}
simple_god_message( success ?" sends the divine host to punish you ""for your evil ways!" :"'s divine host fails to appear.",god);}else{// god_gift == false gives unfriendlybool success = summon_swarm( you.experience_level * 20, true, false );simple_god_message(success ?" sends a plague down upon you!" :"'s plague fails to arrive.",god);}break;
simple_god_message( success ?" sends the divine host to punish you ""for your evil ways!" :"'s divine host fails to appear.",god);}else{// god_gift == false gives unfriendlybool success = summon_swarm( you.experience_level * 20, true,false );simple_god_message(success ?" sends a plague down upon you!" :"'s plague fails to arrive.",god);}break;
simple_god_message(" booms out: \"Turn to the light! REPENT!\"", god);noisy( 25, you.x_pos, you.y_pos ); // same as scroll of noisebreak;
simple_god_message(" booms out: \"Turn to the light! REPENT!\"", god);noisy( 25, you.x_pos, you.y_pos ); // same as scroll of noisebreak;